Wilderness Lore (Wis)
(Player's Handbook 3.0 variant, p. 76)
Use this skill to hunt wild game, guide a party safely through frozen wastelands, identify signs that owlbears live nearby, or avoid quicksand and other natural hazards.
You can keep yourself and others safe and fed in the wild.
|10||Get along in the wild. Move up to one-half your overland speed while hunting and foraging (no food or water supplies needed). You can provide food and water for one other person for every 2 points by which your check result exceeds 10.|
|15||Gain +2 on all Fortitude saves against severe weather while moving up to one-half your overland speed, or gain +4 if stationary. You may grant the same bonus to one other character for every 1 point by which the check result exceeds 15.|
|20||Avoid getting lost or avoid natural hazards, such as quicksand.|
For getting along in the wild or for gaining the Fortitude save bonus, you make a check once every 24 hours. The result of that check applies until the next check is made. To avoid getting lost or avoid natural hazards, you make a check whenever the situation calls for one. Retries to avoid getting lost in a specific situation or to avoid a specific natural hazard are not allowed.
If you have 5 or more ranks of Intuit Direction, you get a +2 synergy bonus on Wilderness Lore checks to avoid getting lost. A ranger gains a bonus on Wilderness Lore checks when using this skill to gain information about a favored enemy (page 45).
Required for feats