Summon Monster II
(Player's Handbook v.3.5, p. 286)Conjuration (Summoning) [see text for summon monster I]
Level: Bard 2, Cleric 2, Sorcerer 2, Wizard 2, Knight of the Chalice 2, Wu Jen 2, Sha'ir 2, Summoner 2,
Components: V, S, AF, DF,
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more summoned creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No
This spell functions like summon monster I, except that you can summon one creature from the 2nd-level list or 1d3 creatures of the same kind from the 1st-level list.
Arcane Focus: A tiny bag and a small (not necessarily lit) candle.
2ND LEVEL
Monster | Alignement |
---|---|
Celestial giant bee | LG |
Celestial giant bombardier beetle | NG |
Celestial riding dog | NG |
Celestial eagle | CG |
Lemure (devil) | LE |
Fiendish squid 1 | LE |
Fiendish wolf | LE |
Fiendish monstrous centipede, Large | NE |
Fiendish monstrous scorpion, Medium | NE |
Fiendish shark, Medium 1 | NE |
Fiendish monstrous spider, Medium | CE |
Fiendish snake, Medium viper | CE |
1 may be summoned only into an aquatic or watery environment |