Combust
(Magic of Faerun)Evocation [Fire]
Level: Sorcerer 2 (Red Wizard), Wizard 2 (Red Wizard),
Components: V, S, M,
Casting Time: 1 action
Range: Touch
Target: Touched creature or combustible object that weighs no more than 25 lb./level
Duration: Instantaneous (see text)
Saving Throw: Reflex partial
Spell Resistance: Yes
This spell makes a combustible object or a creature's combustible equipment burst into flame, even if damp.
If the target is a creature, the initial eruption of flame causes 2d6 points of fire damage +1 point per caster level (maximum +10) with no saving throw.
Further, the creature must make a Reflex save (DC 15) or catch fire.
(For details, see Catching on Fire, page 86 of the DUNGEON MASTER's Guide).
If the target is a combustible, unattended object, the initial eruption of flame inflicts fire damage on the object as noted above.
The object catches fire and takes 1d6 points of fire damage each round until consumed or someone puts out the fire.
Anyone touching the object during the initial eruption of flame takes the same fire damage the object does.
A Reflex save reduces damage by half.
If a creature touching the object fails the Reflex save, it must make another Reflex save (DC 15) to avoid catching fire.
Material Component: A drop of oil and a piece of flint.