Touch of Madness

(Defenders of the Faith: A Guidebook to Clerics and Paladins)

Enchantment [Mind-Affecting]
Level: Madness 2,
Components: V, S,
Casting Time: 1 action
Range: Touch
Target: Creature touched
Duration: 1 round/level
Saving Throw: Will negates
Spell Resistance: Yes

You may daze one living creature by making a successful touch attack.
If the target creature does not make a successful Will save, its mind is clouded and it takes no action for 1 round per caster level.
The dazed creature is not stunned (so attackers get no special advantage against it), but can't move, cast spells, use mental abilities, and so on.

Also appears in

  1. Complete Divine
  2. Deities and Demigods
  3. Lords of Madness