Beast Claws

(Complete Divine)

Level: Druid 3, Cleric 4,
Components: V, S, M,
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level

Beast claws changes your hands and fingers, giving you long, curving claws and heavy knuckles.
These claws act as slashing melee weapons, inflicting 1d6 damage plus any magical or normal bonuses such as from Strength, with a threat range of 19-20.
Attacks with your transformed hands do not provoke an attack of opportunity.
The claws do not hinder your manual dexterity or spellcasting.
Material Component: The claw of a bird of prey, such as an eagle or falcon.

Also appears in

  1. Defenders of the Faith: A Guidebook to Clerics and Paladins
  2. Spell Compendium