Spirit Folk, Sea

( Oriental Adventures)


Size: Medium
Base speed: Land 30 , Swim 30
Strength: +0
Intelligence: +0
Dexterity: +0
Wisdom: +0
Constitution: +0
Charisma: +0
Level adjustment: +0
Space: 5 feet
Reach: 5 feet
Automatic languages: Common , Spirit Tongue
Bonus Languages: Aquan , Giant , Goblin , Hengeyokai , Nezumi


Spirit folk are the descendants of humans and various spirits of nature . Spirit folk have three distinct races-bamboo, river, and sea spirit folk . All tie very strongly to the natural world as well as to the society of humans. Spirit folk are not found in Rokugan.

Physical Description: Spirit folk look human. Their eyes are slender and their mouths are small. Their eyebrows are very thin and their complexions are very pale or golden. They have no facial or body hair, but the hair on their heads is thick and luxurious. They appear in all the diversity of humans, and many come close to the ideal of human beauty in their society.


Racial Traits

Water Breathing: Sea spirit folk can breathe water as easily as they breathe air.

They do not need to make Swim checks to swim normally. They gain a +8 racial bonus on any Swim check to perform some special action or avoid a hazard, and they can always choose to take 10 on these checks, even if rushed or threatened when swimming. They can use the run action while swimming, provided they swim in a straight line.

+2 racial bonus on saving throws against spells and spell-like effects with the fire descriptor.

A sea spirit folk can make a Knowledge (nature) check (or an untrained intelligence check) with a +2 racial bonus to predict the weather for the next 24 hours. The DC is 15 .

Low-light Vision: Spirit folk can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination . They retain the ability to distinguish color and detail under these conditions.

Spirit Subtype: Spirit folk have the spirit subtype, which means they can be affected by spells that specifically target spirits, such as protection from spirits and invisibility to spirits. Their human ancestry makes them humanoids, however, so they are also affected by spells such as hold person and charm person.

Favored Class: Any. When determining whether a multiclass spirit folk suffers an XP penalty, her highest level class does not count.