Bane Blind

Enhancement
(Magic Item Compendium, p. 7)

Price: +15,000 gp
Property: Armor
Caster Level: 7th
Aura: Moderate; (DC 18) Illusion
Activation: Swift (mental)

This armor is patterned with muted colors, textures, and shading. On its chestpiece is an image of a beholder with its eyes closed.

Originally designed for rangers and bounty hunters, bane blind armor affects a specific type or subtype of creature. Three times per day while wearing this armor, you can render yourself imperceptible to creatures of the designated type or subtype. Such creatures cannot detect your presence using any nonmagical sensory method (including scent, hearing, tremorsense, blindsense, and the like). This effect lasts for 10 rounds or until you attack (as defined for the purpose of the invisibility spell; PH 245)

To randomly determine the armor's designated creature, roll d% and consult the following table. On a result of Humanoid or Outsider, the DM chooses the specific subtype that this armor affects.

d% Creature Type (Subtype)
01-06 Aberration
07-13 Animal
14-16 Construct
17-26 Dragon
27-29 Elemental
30-32 Fey
33-42 Giant
43-54 Humanoid
55-60 Magical beast
61-65 Monstrous humanoid
66-68 Ooze
69-71 Outsider, chaotic
72-74 Outsider, lawful
75-81 Outsider, evil
82-83 Outsider, good
84-86 Plant
87-95 Undead
96-100 Vermin

Prerequisites: Craft Magic Arms and Armor , Invisibility, Greater .

Cost to Create: 7,500 gp, 600 XP, 15 day(s).