Bane Blind
Price: +15,000 gp
Property: Armor
Caster Level: 7th
Aura: Moderate; (DC 18) Illusion
Activation: Swift (mental)
This armor is patterned with muted colors, textures, and shading. On its chestpiece is an image of a beholder with its eyes closed.
Originally designed for rangers and bounty hunters, bane blind armor affects a specific type or subtype of creature. Three times per day while wearing this armor, you can render yourself imperceptible to creatures of the designated type or subtype. Such creatures cannot detect your presence using any nonmagical sensory method (including scent, hearing, tremorsense, blindsense, and the like). This effect lasts for 10 rounds or until you attack (as defined for the purpose of the invisibility spell; PH 245)
To randomly determine the armor's designated creature, roll d% and consult the following table. On a result of Humanoid or Outsider, the DM chooses the specific subtype that this armor affects.
d% | Creature Type (Subtype) |
---|---|
01-06 | Aberration |
07-13 | Animal |
14-16 | Construct |
17-26 | Dragon |
27-29 | Elemental |
30-32 | Fey |
33-42 | Giant |
43-54 | Humanoid |
55-60 | Magical beast |
61-65 | Monstrous humanoid |
66-68 | Ooze |
69-71 | Outsider, chaotic |
72-74 | Outsider, lawful |
75-81 | Outsider, evil |
82-83 | Outsider, good |
84-86 | Plant |
87-95 | Undead |
96-100 | Vermin |
Prerequisites: Craft Magic Arms and Armor , Invisibility, Greater .
Cost to Create: 7,500 gp, 600 XP, 15 day(s).