True Necromancer

(Libris Mortis: The Book of the Dead variant, p. 51)

Those who seek to raise an unyielding obedience from the dead willingly tread the path of necromancy.

Requirements

Alignment: Any nongood

Skills: Knowledge (arcana) 8 ranks , Knowledge (religion) 8 ranks

Feats: Spell Focus (necromancy)

Spells: Able to cast summon undead II as a divine spell and command undead as an arcane spell.
Special: Able to rebuke undead.
Special: Access to the Death domain.


Hit die

d6

Skill points

2 + Int

Class Features

Weapon and Armor Proficiency: True necromancers gain no proficiency with any weapons, armor, or shields.

Spells per Day/Spells Known: A true necromancer gains new spells per day (and spells known, if applicable) as if she had also gained a level in either an arcane spellcasting class she belonged to before adding the prestige class, a divine spellcasting class she belonged to before adding the prestige class, or both, according to the accompanying table. She does not, however, gain any other benefit a character of that class would have gained (metamagic or item creation feats and so on; but see Improved Rebuking and Necromantic Prowess, below). If she had more than one arcane or divine spellcasting class before becoming a true necromancer, she must decide to which class she adds the new level for purposes of determining spells per day and spells known.

Rebuke Undead (Su): True necromancer class levels stack with levels of all other classes that grant the ability to rebuke undead for the purpose of determining the character's effective cleric level for rebuking. See Turn or Rebuke Undead, page 159 of the Player's Handbook. For example, a 5th-level cleric/3rd-level sorcerer/2nd-level true necromancer rebukes undead as a 7th-level cleric. The bonus from her necromantic prowess ability, once it is gained, also applies.

Create Undead (Sp): On attaining 2nd level, a true necromancer can cast create undead once per day, as the spell of the same name. She can use this ability one additional time per day at 5th level and higher. She must still supply the requisite material components. The true necromancer's caster level equals her character level plus the bonus from her necromantic prowess ability, once it is gained.

Necromantic Prowess (Ex): At 3rd level, a true necromancer gains unsurpassed power over death. When she rebukes undead, casts a necromancy spell, or uses a spell-like ability that mimics a necromancy spell, her effective caster level increases. The bonus is +1 at 3rd level, +2 at 6th level, +3 at 9th level, and +4 at 12th level and higher.

Zone of Desecration (Su): At 4th level, a true necromancer begins to exert her authority over undead. This aura is identical to the effects of the desecrate spell (see page 218 of the Player's Handbook) except that it affects only allied undead.

Major Desecration (Su): At 7th level, a true necromancer extends her authority over undead. The supernatural aura of negative energy surrounding her (see Zone of Desecration, above) now extends to a radius of 10 feet per true necromancer class level.

Create Greater Undead (Sp): On reaching 8th level, a true necromancer can cast create greater undead (see page 215 of the Player's Handbook) once per day, as the spell. She can use this ability one additional time per day at 11th level and higher. She must still supply the requisite material component. The true necromancer's caster level equals her character level plus the bonus from her necromantic prowess ability.

Horrid Wilting (Sp): At 10th level and higher, a true necromancer can use horrid wilting once per day, with a caster level equal to her character level plus her bonus from the necromantic prowess ability.

Energy Drain (Sp): At 13th level and higher, a true necromancer can use energy drain once per day, with a caster level equal to her character level plus her bonus from the necromantic prowess ability.

Wail of the Banshee (Sp): At 14th level, a true necromancer can use wail of the banshee once per day, with a caster level equal to her character level plus her bonus from the necromantic prowess ability.

Advancement

Level BAB Fort Ref Will Special Spells per day
1st +0 +0 +0 +2 Rebuke undead +1 level of existing arcane spellcasting class
2nd +1 +0 +0 +3 Create undead 1/day +1 level of existing divine spellcasting class
3rd +1 +1 +1 +3 Necromantic prowess (+1) +1 level of existing arcane spellcasting class/ +1 level of existing divine spellcasting class
4th +2 +1 +1 +4 Zone of destruction +1 level of existing arcane spellcasting class/ +1 level of existing divine spellcasting class
5th +2 +1 +1 +4 Create undead 2/day +1 level of existing arcane spellcasting class/ +1 level of existing divine spellcasting class
6th +3 +2 +2 +5 Necromantic prowess (+2) +1 level of existing arcane spellcasting class
7th +3 +2 +2 +5 Major destruction +1 level of existing divine spellcasting class
8th +4 +2 +2 +6 Create greater undead 1/day +1 level of existing arcane spellcasting class/ +1 level of existing divine spellcasting class
9th +4 +3 +3 +6 Necromantic prowess (+3) +1 level of existing arcane spellcasting class/ +1 level of existing divine spellcasting class
10th +5 +3 +3 +7 Horrid wilting +1 level of existing arcane spellcasting class/ +1 level of existing divine spellcasting class
11th +5 +3 +3 +7 Create greater undead 2/day +1 level of existing arcane spellcasting class/ +1 level of existing divine spellcasting class
12th +6 +4 +4 +8 Necromantic prowess (+4) +1 level of existing arcane spellcasting class/ +1 level of existing divine spellcasting class
13th +6 +4 +4 +8 Energy drain +1 level of existing arcane spellcasting class/ +1 level of existing divine spellcasting class
14th +7 +4 +4 +9 Wail of the banshee +1 level of existing arcane spellcasting class/ +1 level of existing divine spellcasting class

Class skills

Skill name Key ability Trained only Armor check penalty
Concentration CON no no
Craft INT no no
Heal WIS no no
Knowledge (arcana) INT yes no
Knowledge (religion) INT yes no
Profession WIS yes no
Search INT no no
Spellcraft INT yes no

Also appears in

  1. Tome and Blood: A Guidebook to Wizards and Sorcerers

Spells for True Necromancer