Quori Mindhunter

(Magic of Eberron variant, p. 77)

The quori mindhunter has a single mission: to hunt down and destroy the quori spirits that corrupt humanity, and the possessed Inspired that further the aims of the Dreaming Dark.

Requirements

Alignment: Any non-evil

Skills: Concentration 9 ranks

Feats: Iron Will , Narrow Mind

Psionics: Must know thought shield*.

Special: Must lure and defeat a quori spirit in a dreamstate combat (See initiation ritual below).

*See the Expanded Psionics Handbook.


Hit die

d6

Skill points

2 + Int

Class Features

Immunity to Possession (Ex): The captive quori spirit within you produces a strange side effect. You have complete immunity to possession, whether by another quori spirit, a fiend, or a spell or power (such as magic jar).

Psychic Seep (Ex): You draw psychic power from the imprisoned spirit. Your power point reserve increases by 1 power point per class level.

Sleepless Mind (Ex): You no longer need to sleep, and you gain immunity to any effect that causes sleep (but not unconsciousness). You must still rest for 4 hours each night, using a special form of meditation that reinvigorates your body and mind. Capturing a quori spirit has repercussions, and should your mind return to Dal Quor, the nightmares you experience might kill you.

Extra Power: Your psionic training unlocks new powers. At 2nd level, you add psionic dismissal to your list of powers known.

At 5th level, you add psionic dimensional anchor to your list of powers known.

At 8th level, you add psionic ethereal jaunt to your list of powers known.

You must know at least one other power of the same level to use these powers. If you already know the power to be granted, you can choose another power of the same level that is on your class power list. All powers are described in the Expanded Psionics Handbook.

Improved Thought Shield (Ex): Your ability to erect mental defenses strengthens due to your training. Beginning at 3rd level, when you manifest thought shield, the base power resistance granted is 15 (rather than 13). You can augment thought shield normally.

Forcible Ejection (Ex): At 4th level, you become more adept at forcing a possessing spirit out of its host. The DC of psionic dismissal increases by 2 when you manifest it against a possessed host. The DC increases by 4 at 9th level.

Nightmare Knowledge (Ex): At 6th level, your mental link with your captive quori spirit has provided you some insight into the stuff of nightmares, which you can then project through your own psionic powers. The save DC of any power you manifest that has the fear descriptor increases by 1.

Unfortunately, this also results in you being more vulnerable to fear. You take a —2 penalty on saves against fear effects.

Dual Mind (Ex): Much like the Inspired, you become resistant to mental attacks because of the quori spirit within you. Beginning at 7th level, you can reroll any failed save against a mind-affecting spell or ability. If the rerolled save also fails, you are subject to the effects normally.

Dream Travel (Ps): At 10th level, you can use a special version of dream travel once per day (page 96 of the Expanded Psionics Handbook). When you use dream travel, you, and those you touch, travel physically to the realm Dal Quor, creating a small pocket dreamscape floating within the plane. You are undetected, unless you choose to broadcast your presence. Through a special ritual, you can send a willing creature alone into the dreamscape, the same process followed to initiate you as a mindhunter.

Initiation Ritual

Your first step in becoming a quori mindhunter is to lure and trap a quori spirit. You undergo a special ritual, in which other mindhunters project you into a pocket dreamscape, floating at the fringes of Dal Quor. The other mindhunters cause the dreamscape to produce random psychic emissions, enough so that a tsoreva quori comes to investigate. When it appears, you must disable it in combat. Once you have defeated it, the mindhunters pull you back to Eberron, along with a projection of the weakened quori spirit. You then become psionically focused and complete the ritual, binding the subjugated quori spirit into a prison within your mind. The body of the quori continues to float in the pocket dreamscape, completely hidden within the morass of the ever-changing dimension.

The ritual can be quite hazardous, though usually the mindhunters managing the ritual pull a candidate away from the dreamscape before he is killed. If you fall below 0 hit points, you are immediately returned to the waking world. If somehow you are reduced to —10 hit points while battling the quori, you are pulled back to the world and must make a DC 20 Will save to avoid death. Success means that you are at —9 hit points and stabilized. You can attempt the ritual as many times as needed, though other mindhunters might look unfavorably at multiple failures.

Advancement

Level BAB Fort Ref Will Special Manifesting
1st +0 +0 +0 +2 Immunity to possession, psychic seep, sleepless mind
2nd +1 +0 +0 +3 Extra power (psionic dismissal) +1 level of existing manifesting class
3rd +2 +1 +1 +3 Improved thought shield +1 level of existing manifesting class
4th +3 +1 +1 +4 Forcible ejection (+2 DC) +1 level of existing manifesting class
5th +3 +1 +1 +4 Extra power (psionic dimensional anchor) +1 level of existing manifesting class
6th +4 +2 +2 +5 Nightmare knowledge +1 level of existing manifesting class
7th +5 +2 +2 +5 Dual mind +1 level of existing manifesting class
8th +6 +2 +2 +6 Extra power (psionic ethereal jaunt) +1 level of existing manifesting class
9th +6 +3 +3 +6 Forcible ejection (+4 DC) +1 level of existing manifesting class
10th +7 +3 +3 +7 Dream travel +1 level of existing manifesting class

Class skills

Skill name Key ability Trained only Armor check penalty
Autohypnosis WIS yes no
Bluff CHA no no
Concentration CON no no
Craft INT no no
Intimidate CHA no no
Knowledge (psionics) INT yes no
Knowledge (the planes) INT yes no
Profession WIS yes no
Psicraft INT yes no
Sense Motive WIS no no

Spells for Quori Mindhunter