Purple Staff (Cleric)
(Champions of Valor variant, p. 47)
The Followers of the Purple Staff are a group of divine spellcasters trying to create a benign theocracy in the eastern part of the Dragon Coast. These clerics carry a great deal of political power within the borders of the so-called "Holy Realm" and use their magic to aid the citizens of their new land.
Hit die
d8
Skill points
2 + Int
Class Features
Spontaneous Faith Healing (Su): At 4th level, a Purple Staff cleric gains the ability to spontaneously convert prepared cleric spells of 1st level or higher to cast faith healing in the same way she can convert them to cure spells. Armed with this power, a Purple Staff cleric is easily able to deal with even the most severe injuries that common folk might suffer.
This class feature replaces the 2nd-level spell slot gained by a standard cleric at 4th level. From this point forward, a Purple Staff cleric has one less 2nd-level spell slot than normal.
Imbue with Spell Ability (Sp): At 6th level, a Purple Staff cleric can use an imbue with spell ability effect to imbue a creature with a single 0- or 1st-level spell she has prepared. She can use this ability a number of times per day equal to one-half her class level. With this power, an adventuring Purple Staff cleric can leave non-spellcaster lieutenants in town to act on her behalf in emergencies or to spread out her spells to help defend a larger area (though she is not limited to these purposes, of course).
This class feature replaces the 3rd-level spell slot gained by a standard cleric at 6th level. From this point forward, a Purple Staff cleric has one less 3rd-level spell slot than normal.
Turn Invader (Su): At 9th level, a Purple Staff cleric is so devoted to protecting his homeland that he can use his ability to turn undead to frighten enemies of the Holy Realm. When standing within the borders of his country, he can turn hostile monsters or enemies of the Holy Realm as a good-aligned cleric turns undead. He cannot destroy such creatures outright using this ability.
Advancement
Level | BAB | Fort | Ref | Will | Special |
---|---|---|---|---|---|
4th | +3 | +4 | +1 | +4 | Spontaneous faith healing |
6th | +4 | +5 | +2 | +5 | Imbue with spell ability |
9th | +6/+1 | +6 | +3 | +6 | Turn invader |
Class skills
Skill name | Key ability | Trained only | Armor check penalty |
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