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Warning: This is 3.0 Edition material. It is possible that there is more recent 3.5 Edition version.
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Feats
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Tome and Blood: A Guidebook to Wizards and Sorcerers
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Feats in Tome and Blood: A Guidebook to Wizards and Sorcerers
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Feat name
Short description
Rulebook
Arcane Defense
Choose a school of magic, such as Illusion. You can ...
Tome and Blood: A Guidebook to Wizards and Sorcerers
Arcane Preparation
You can prepare an arcane spell ahead of time as ...
Tome and Blood: A Guidebook to Wizards and Sorcerers
Augment Summoning
Your summoned creatures are better than normal.
Tome and Blood: A Guidebook to Wizards and Sorcerers
Chain Spell
You can cast spells that arc to other targets in ...
Tome and Blood: A Guidebook to Wizards and Sorcerers
Cooperative Spell
You can cast spells to greater effect in conjunction with ...
Tome and Blood: A Guidebook to Wizards and Sorcerers
Delay Spell
You can cast spells that take effect after a short ...
Tome and Blood: A Guidebook to Wizards and Sorcerers
Energy Admixture
You can modify a spell that uses one type of ...
Tome and Blood: A Guidebook to Wizards and Sorcerers
Energy Substitution
You can modify a spell that uses one type of ...
Tome and Blood: A Guidebook to Wizards and Sorcerers
Eschew Materials
You can cast spells without material components.
Tome and Blood: A Guidebook to Wizards and Sorcerers
Extra Slot
You can cast an extra spell.
Tome and Blood: A Guidebook to Wizards and Sorcerers
Extra Spell
You can learn one more spell.
Tome and Blood: A Guidebook to Wizards and Sorcerers
Greater Spell Focus
Greater Spell Focus [General] Choose a school of magic to ...
Tome and Blood: A Guidebook to Wizards and Sorcerers
Greater Spell Penetration
Greater Spell Penetration [General] Your spells are especially potent, defeating ...
Tome and Blood: A Guidebook to Wizards and Sorcerers
Improved Familiar
As long as you are able to acquire a new ...
Tome and Blood: A Guidebook to Wizards and Sorcerers
Innate Spell
You have mastered a spell so thoroughly you can now ...
Tome and Blood: A Guidebook to Wizards and Sorcerers
Persistent Spell
You make one of your spells last all day.
Tome and Blood: A Guidebook to Wizards and Sorcerers
Repeat Spell
You can cast a spell that repeats the following round.
Tome and Blood: A Guidebook to Wizards and Sorcerers
Sanctum Spell
Sanctum Spell [Metamagic] Your spells have a home ground advantage.
Tome and Blood: A Guidebook to Wizards and Sorcerers
Sculpt Spell
You can alter the shape of a spell's area.
Tome and Blood: A Guidebook to Wizards and Sorcerers
Spell Specialization: Energy Missile
You deal more damage with ray or energy missile spells.
Tome and Blood: A Guidebook to Wizards and Sorcerers
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