Plant Bloodline

( Dragon Compendium)


One of your ancestors had an unusually close tie to the natural world. Possibly the rarest of ancestries, only the most powerful Spellcasters or deities can cause the melding of plants and animals.

Plant-blooded creatures tend to have brown skin and green eyes, and they generally act more patiently and quietly than their peers. Scions of flowering plants are often beautiful and vain, in love with bright colors and prone to extravagance. Those who descend from vines have long thin bodies with tangled masses of hair and
combative dispositions. Fungal descendants tend toward pale skin and hair tones, preferring sedentary lives and dark, cool places. Tree-blooded creatures stand taller than their peers and have quiet but friendly personalities, content with deep thoughts and slow actions.

Sorcerers with plants in their ancestry prefer spells that manipulate themselves or the environment around them to protect or grow life.


Ability to cast arcane spells without preparation,


Benefit: Your ancestry gives you a bonus spell known at each spell level, starting at 1st, from the following list.
1st—Endure elements
2nd—False life
3rd—Water breathing
4th—Minor creation
5th—Transmute rock to mud
6th—Control water
7th—Control weather
8th—Control plants


If a character takes this feat any time after 1st level and has already learned any of the spells on this list in the class to which she applies this feat, she gains no additional spells known at those spell levels. This restriction does not apply if she learned any of these spells as a member of another spellcasting class.

In almost every culture, plants and growing things represent life and growth. Thus, characters who possess this life-centered bloodline cannot learn or cast spells with the death descriptor, and all such spells are removed from the spell lists of all their spellcasting classes.

A character may choose only one base bloodline feat.

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