Visionary Seeker
(Planar Handbook variant, p. 53)
A visionary seeker knows how to navigate the mental plain stretching out ahead, finding landfall and truly discovering what it means to know.
Requirements
Hit die
d6
Skill points
4 + Int
Class Features
Weapon and Armor Proficiency: Visionary seekers gain no proficiency with any weapon or armor.
Spells per Day/Spells Known: At each odd-numbered visionary seeker level, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in a spellcasting class to which he belonged before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained (improved undead turning, metamagic or item creation feats, or the like). If the character had more than one spellcasting class before becoming a visionary seeker, the player must decide to which class to add each visionary seeker level for determining spells per day, spells known, and overall caster level.
Divination Expertise (Ex): A visionary seeker may add his class level to his caster level when casting divination spells. This bonus stacks with the bonus gained for additional spellcasting levels at every odd-numbered class level. For example, a 10th-level wizard/4th-level visionary seeker would cast divinations as a 16th-level caster (10 for wizard levels, 4 for visionary seeker levels, and 2 for the added spellcasting levels gained from visionary seeker class levels).
Spell Mimic (Sp): Once per day, a visionary seeker of 2nd level or higher can mimic any spell (arcane or divine) of a level no greater than his class level. He must have seen the spell cast within the previous 24 hours, and he must supply any material components or focus that the spell requires. The spell's casting time is as normal for the spell. The visionary seeker cannot apply metamagic effects to the spell, even if the original spell included such effects. Treat his caster level for the spell as equal to his highest caster level in any class.
At 6th level, a visionary seeker can use this ability twice per day, and at 10th level, he can use it three times per day.
Intuition (Ex): A 3rd-level visionary seeker gains a +2 insight bonus on initiative checks and Will saves against illusions. These bonuses increase to +4 at 7th level.
Bend Fate (Su): At 4th level, a visionary seeker gains the ability to manipulate fate in his favor. Once per day, he can add 1d6 to any d20 roll he makes. He must declare the use of this ability before rolling the d20.
Trick Fate (Su): Once per day, a visionary seeker of 8th level can reroll one roll that he has just made before the DM declares whether the roll results in success or failure. He must take the result of the reroll, even if it's worse than the original roll.
Moment of Prescience (Sp): Once per day, a 10th-level visionary seeker can use moment of prescience as a spell-like ability. Treat his caster level as equal to his highest caster level in any class.
Advancement
_, Level | BAB | Fort | Ref | Will | Special | Spells per Day/Spells Known |
---|---|---|---|---|---|---|
1st | +0 | +0 | +2 | +0 | Divination expertise | +1 level of existing spellcasting class |
2nd | +1 | +0 | +3 | +0 | Spell mimic 1/day | — |
3rd | +2 | +1 | +3 | +1 | Intuition (+2) | +1 level of existing spellcasting class |
4th | +3 | +1 | +4 | +1 | Bend fate | — |
5th | +3 | +1 | +4 | +1 | — | +1 level of existing spellcasting class |
6th | +4 | +2 | +5 | +2 | Spell mimic 2/day | — |
7th | +5 | +2 | +5 | +2 | Intuition (+4) | +1 level of existing spellcasting class |
8th | +6 | +2 | +6 | +2 | Trick fate | — |
9th | +6 | +3 | +6 | +3 | — | +1 level of existing spellcasting class |
10th | +7 | +3 | +7 | +3 | Moment of prescience 1/day, spell mimic 3/day | — |
Class skills
Skill name | Key ability | Trained only | Armor check penalty |
---|---|---|---|
Concentration | CON | ||
Craft | INT | ||
Knowledge (arcana) | INT | ||
Knowledge (architecture and engineering) | INT | ||
Knowledge (dungeoneering) | INT | ||
Knowledge (geography) | INT | ||
Knowledge (history) | INT | ||
Knowledge (local) | INT | ||
Knowledge (nature) | INT | ||
Knowledge (nobility and royalty) | INT | ||
Knowledge (psionics) | INT | ||
Knowledge (religion) | INT | ||
Knowledge (the planes) | INT | ||
Profession | WIS | ||
Sense Motive | WIS | ||
Spellcraft | INT | ||
Spot | WIS | ||
Survival | WIS |