Fangshields Ranger
(Champions of Valor variant, p. 41)
Rangers of the Fangshields use their skills to patrol the wildlands, as well as to spy on and hunt evil creatures. However, some of the standard ranger class features are useless to creatures that lack hands to use manufactured weapons. Fangshields rangers learn other abilities to take advantage of their nonhumanoid anatomy, helping them become dangerous leaders of beasts and animals.
Requirements
To take a Fangshields ranger substitution level, a character must be a nonhumanoid creature about to take his 2nd, 4th, or 5th level of ranger.
Hit die
d8
Skill points
6 + Int
Class Features
Level | BAB | Fort | Ref | Will | Special |
---|---|---|---|---|---|
2nd | +2 | +3 | +3 | +0 | Combat Style |
4th | +4 | +4 | +4 | +1 | Animal companion |
5th | +5 | +4 | +4 | +1 | Lion and the Unicorn |
Advancement
Combat Style (Ex): Often lacking hands, Fangshields rangers have a third option for their combat style: natural attacks. If a ranger selects this combat style, at 2nd level he gains Multiattack (if he has more than one kind of natural attack) or Improved Natural Attack (if he has only one kind of natural attack) as a bonus feat.
At 6th level, a ranger with this combat style gains Weapon Focus for any one of his natural attack types. At 11th level, a ranger with this combat option gains Weapon Focus for a second of his natural weapons, or Greater Weapon Focus for his natural weapon if he has only one kind.
A Fangshields ranger need not meet any of the normal prerequisites for these bonus feats.
Animal Companion (Ex): A Fangshields ranger uses the normal ranger animal companion rules, but because he is beastlike himself, he has a stronger bond with the animal. The ranger's effective druid level is treated as one-half his ranger level +2.
Lion and the Unicorn (Ex): At 5th level, a Fangshields ranger chooses an affinity for Nobanion or Lurue, even if he already has a patron deity (this doesn't cause a religious conflict). If he chooses Nobanion, he gets a +1 sacred bonus to AC during the day; if he chooses Lurue, he gets a +1 sacred bonus to AC during the night. He gets the benefit of this ability whether or not he is outside or knows the time of day. This ability doesn't apply on a plane other than the Material Plane.
This benefit replaces the second favored enemy class feature gained by a standard ranger at 5th level.
Class skills
Skill name | Key ability | Trained only | Armor check penalty |
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