Fangshields Druid

(Champions of Valor variant, p. 40)

Druids of the Fangshields are the healers and nurturers of the group, acting on behalf of their more monstrous allies who cannot interact with "civilized" humanoids without causing fear and panic.


To take a Fangshields druid substitution level, a character must be a nonhumanoid creature about to take her 4th, 5th, or 7th level of druid.

Hit die


Skill points

4 + Int

Class Features

Spontaneous Curing (Su): At 4th level, a Fangshields druid can spontaneously convert prepared druid spells of 1st level or higher into cure light wounds spells, just as a cleric can. Unlike a cleric, she cannot convert her prepared spells into any cure spell, just cure light wounds, nor can she apply metamagic feats to these spontaneously cast spells.

This benefit replaces the resist nature's lure class ability gained by a standard druid at 4th level.

Wild Shape Hands (Su): At 5th level, a Fangshields druid can use her wild shape ability to create simple dexterous hands if she doesn't have them already. For example, a giant eagle, lammasu, or unicorn could use wild shape to change her feet, paws, or hooves into hands that work as well as human hands. These hands lose any natural attacks they previously possessed, but otherwise still function like their original shape (a unicorn could walk or run at normal speed on her hoof-hands, for example). She can make this change whenever she uses her wild shape, even when she assumes another form. For example, a unicorn druid could take the form of a wolf with functional paw-hands.

This benefit is in addition to the standard druid's wild shape ability.

Wild Shape (Humanoid) (Su): At 7th level, a Fangshields druid can use her wild shape ability to assume a Medium humanoid form. The humanoid form can resemble a human, dwarf, elf, or other Medium humanoid as the druid desires and has the appropriate racial traits for that race (according to the polymorph spell). This ability is typically used by a druid to interact with humanoid settlements without drawing too much attention to herself. However, the humanoid form retains some of a Fangshields druid's original monstrous appearance, much like how a lycanthrope in hybrid form has humanoid and animal features, resulting in a —4 penalty on Disguise checks made to pass as a humanoid. The hybrid form can speak as well as a true humanoid, though the change of form does not give the druid knowledge of that form's language (a druid in the form of an elf wouldn't automatically know how to speak Elven, but could use her elf-mouth to speak any languages she did know).

Example: A giant eagle could wild shape into a humanlike humanoid, but she would resemble an eagle—human hybrid (much like an avoral guardinal); a treant taking the form of an elf hybrid would look like a tall elf with barklike skin and leaves in her hair (much like a dryad).

This benefit replaces the third use of wild shape per day gained by a standard druid at 8th level. From this point forward, a Fangshields druid has one less daily use of wild shape than normal.


Level BAB Fort Ref Will Special
4th +3 +4 +1 +4 Spontaneous curing
5th +3 +4 +1 +4 Wild shape hands
7th +5 +5 +2 +5 Wild shape (humanoid)

Class skills

Skill name Key ability Trained only Armor check penalty

Spells for Fangshields Druid

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