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Fangshields Barbarian

(Champions of Valor variant, p. 40)

Barbarians of the Fangshields have few worries about traps, because they spend most of their time in their home territory rather than crawling through dungeons. They train their bodies to their physical peak so they can be the shock troops of the organization, relying on their speed and strength to decimate enemy creatures quickly. Other monsters can fight in formation against massed enemies, but the Fangshields barbarians are skilled at charging opposing monsters and battering them with a few powerful hits.

Requirements

To take a Fangshields barbarian substitution level, a character must be a nonhumanoid creature about to take his 3rd, 5th, or 7th level of barbarian.


Hit die

d12

Skill points

4 + Int

Class Features

Fast Charge (Ex): At 3rd level, a Fangshields barbarian gains a 10-foot enhancement bonus to his speed when he charges. This applies to any type of movement the barbarian uses.

This benefit replaces the trap sense class feature gained by a standard barbarian at 3rd level. At any level where a standard barbarian gains a bonus to trap sense (6th, 9th, 12th, 15th, and 18th), a Fangshields barbarian instead increases the enhancement bonus to his charge speed by 10 feet.

Awesome Charge (Ex): At 5th level, a charging Fangshields barbarian in a rage can make an attack at the end of the charge as if he had the Awesome Blow feat (see page 303 of the Monster Manual), even if he does not have the normal prerequisites for that feat. (Normally, Awesome Blow requires a standard action; this is a specific exception to that rule.)

This benefit replaces the improved uncanny dodge class feature gained by a standard barbarian at 5th level.

Raging Vigor (Ex): At 7th level, a Fangshields barbarian gains the ability to direct his force of will inward, causing his injured body to heal itself. As a standard action, he can spend one of his daily uses of rage to heal damage equal to twice his Hit Dice. He can even use this ability if he is already raging.

This benefit replaces the standard barbarian's damage reduction gained at 7th level. Instead, the Fangshields barbarian gains damage reduction 1/— at 10th level, and his damage reduction is treated as 1 point lower than normal from that point forward.

Advancement

Level BAB Fort Ref Will Special
3rd +3 +3 +1 +1 Fast charge (+10 ft.)
5th +5 +4 +1 +1 Awesome charge
7th +7/+2 +5 +2 +2 Raging vigor

Class skills

Skill name Key ability Trained only Armor check penalty

Spells for Fangshields Barbarian

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