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Feats in Tome and Blood: A Guidebook to Wizards and Sorcerers

Feat name Short description Rulebook
Arcane Defense Choose a school of magic, such as Illusion. You can ... Tome and Blood: A Guidebook to Wizards and Sorcerers
Arcane Preparation You can prepare an arcane spell ahead of time as ... Tome and Blood: A Guidebook to Wizards and Sorcerers
Augment Summoning Your summoned creatures are better than normal. Tome and Blood: A Guidebook to Wizards and Sorcerers
Chain Spell You can cast spells that arc to other targets in ... Tome and Blood: A Guidebook to Wizards and Sorcerers
Cooperative Spell You can cast spells to greater effect in conjunction with ... Tome and Blood: A Guidebook to Wizards and Sorcerers
Delay Spell You can cast spells that take effect after a short ... Tome and Blood: A Guidebook to Wizards and Sorcerers
Energy Admixture You can modify a spell that uses one type of ... Tome and Blood: A Guidebook to Wizards and Sorcerers
Energy Substitution You can modify a spell that uses one type of ... Tome and Blood: A Guidebook to Wizards and Sorcerers
Eschew Materials You can cast spells without material components. Tome and Blood: A Guidebook to Wizards and Sorcerers
Extra Slot You can cast an extra spell. Tome and Blood: A Guidebook to Wizards and Sorcerers
Extra Spell You can learn one more spell. Tome and Blood: A Guidebook to Wizards and Sorcerers
Greater Spell Focus Greater Spell Focus [General] Choose a school of magic to ... Tome and Blood: A Guidebook to Wizards and Sorcerers
Greater Spell Penetration Greater Spell Penetration [General] Your spells are especially potent, defeating ... Tome and Blood: A Guidebook to Wizards and Sorcerers
Improved Familiar As long as you are able to acquire a new ... Tome and Blood: A Guidebook to Wizards and Sorcerers
Innate Spell You have mastered a spell so thoroughly you can now ... Tome and Blood: A Guidebook to Wizards and Sorcerers
Persistent Spell You make one of your spells last all day. Tome and Blood: A Guidebook to Wizards and Sorcerers
Repeat Spell You can cast a spell that repeats the following round. Tome and Blood: A Guidebook to Wizards and Sorcerers
Sanctum Spell Sanctum Spell [Metamagic] Your spells have a home ground advantage. Tome and Blood: A Guidebook to Wizards and Sorcerers
Sculpt Spell You can alter the shape of a spell's area. Tome and Blood: A Guidebook to Wizards and Sorcerers
Spell Specialization: Energy Missile You deal more damage with ray or energy missile spells. Tome and Blood: A Guidebook to Wizards and Sorcerers

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