Inaccurate?

Urban Tracking

( Races of Destiny, p. 154)

[General]

You can track down the location of missing persons or wanted individuals within communities.

Prerequisite

Benefit

To find the trail of an individual or to follow it for 1 hour requires a Gather Information check. You must make another Gather Information check for every hour of the search, as well as each time the trail becomes difficult to follow, such as when it moves to a different area of town. The DC of the check, and the number of checks required to track down your quarry, depend on the community size and the conditions; see the table below:. Community Size* --- DC --- Checks Required. Thorp, hamlet, or village --- 5 --- 1d3. Small or large town --- 10 --- 1d4+1. Small or large city --- 15 --- 2d4. Metropolis --- 20 --- 2d4+2. *See page 137 of the Dungeon Master's Guide. Condition --- DC. Modifier Every three creatures in the group being sought --- -1. Every 24 hours party has been missing/sought --- +1. Tracked party "lies low" --- +5. Tracked party matches community's primary racial demographic* --- -2. Tracked party does not match community's primary or secondary racial demographic * --- +2. *See Racial Demographics, page 139 of the Dungeon Master's Guide. If you fail a Gather Information check, you can retry after 1 hour of questioning. The DM should roll the number of checks required secretly, so that the player doesn't know exactly how long the task will require.

Special

You can cut the time per Gather Information check in half (to 30 minutes per check), but you take a -5 penalty on the check.

Normal

A character without this feat can use Gather Information to find out information about a particular individual, but each check takes 1d4+1 hours and doesn't allow effective trailing.

Also appears in

  1. CityScape
  2. Eberron Campaign Setting
  3. Unearthed Arcana

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