Inaccurate?

Guildmaster

( Dungeon Master's Guide II, p. 228)

[General]

You are one of the leaders of your guild.

Prerequisite

Favored in Guild (DMG2) , Leadership (PH) , at least one guildmaster-associated feat (see the table below), at least one of your guild-associated skills must be a class skill for you and must be at maximum rank, your followers and cohorts must also qualify to join the guild,

Normal

Guildmasters are expected to spend at least 8 consecutive hours per week dealing with administrative matters and interacting with other guild members. A guildmaster who fails to meet this requirement loses the benefits of this feat for the following week.

You must keep at least one of your guild-associated class skills at maximum rank as you attain new levels. A guildmaster who fails to meet this requirement loses the benefits of this feat until he gains the necessary ranks.

As a nonstandard award for completing a particularly dangerous and lengthy mission of great importance to a PC's guild, the DM can award this feat as a bonus feat to anyone who qualifies for it.

Guildmaster-Associated Feats
Guild Associated Feats
Arcane Any item creation feat
Criminal Agile, Deceitful, Deft Hands, Nimble Fingers, Stealthy
Government Negotiator, Persuasive, Skill Focus (any guild-associated skill)
Mercantile Deceitful, Diligent, Skill Focus (any guild-associated skill)
Mercenary Combat Expertise, Dodge, Endurance, Mounted Combat
Naturalist Alertness, Animal Affinity, Endurance, Great Fortitude, Natural Spell, Run, Self-Sufficient
Performer Acrobatic, Agile, Athletic, Enduance, Great Fortitude, Skill Focus (Perform or Profession)
Psionic Any psionic item creation feat
Religious Extra Turning, Improved Turning, Skill Focus (Knowledge [religion]), Weapon Focus (with deity's favored weapon)
Scholastic Skill Focus (Knowledge [any])

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