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Fang of Lolth

(Song and Silence: A Guidebook to Bards and Rogues variant, p. 8)

Fangs of Lolth undergo a transformation that both provides them power and changes them in ways they may not necessarily want.

Requirements

Base Attack Bonus: +5

Alignment: Any nonlawful and nongood

Skills: Use Magic Device 10 ranks

Special: The character must acquire a scarab and get it to function with a successful Use Magic Device check (DC 25). This grants her the benefits of the item and fuses it permanently to her neck.


Hit die

d6

Skill points

6 + Int

Class Features

Weapon and Armor Proficiency: Fangs of Lolth gain no new weapon or armor proficiencies.

Skill Bonuses: As an extraordinary ability, the fang of Lolth gains a +2 competence bonus on Climb and Jump checks. In addition, the whispers of Lolth provide her with subconscious hints about how magic works, giving her a +4 insight bonus on Use Magic Device checks. This bonus is a supernatural ability.

Sneak Attack: The fang of Lolth gains the sneak attack ability (see the Rogue section in Chapter 3 o f the Player's Handbook) at 2nd level if she does not already have it. She gains +1d6 damage with this attack initially, but this rises to +2d6 at 5th level and to +3d6 at 8th level. If she already has the sneak attack ability from a previous class, the damage bonuses stack.

Spider Bite: The fang of Lolth can unhinge her jaw and bite with her razor-sharp teeth as an attack action. Her bite is a natural attack that deals ld6 points of damage if she is Medium-size, or 1d4 points of damage if she is Small. This attack does not provoke an attack of opportunity from the fang of Lolth's foe. If she uses a full attack action, she can make normal weapon attacks and use her bite as a secondary natural attack at the standard -5 penalty.

Climb Speed 20 Feet (Ex): At 4th level, the fang of Lolth can climb walls and ceilings at a speed of 20 feet, just like the monstrous spider she's slowly becoming. This ability grants her a +8 racial bonus on Climb checks.

Natural Armor: At 6th level, the character's skin toughens, granting her a +2 natural armor bonus. At 10th level, her skin hardens into a chitinous carapace, increasing her natural armor bonus to +4.

Spider Vision (Ex): At 6th level, the fang of Lolth gains increased visual acuity in the form of a +4 competence bonus on both Spot and Search checks. She also gains darkvision with a range of 60 feet. If she already has darkvision as a class feature or racial ability, the ranges do not stack.

Summon Swarm (Sp): Three times a day, a fang of Lolth of 7th level or higher can summon and direct an army of normal spiders to do her bidding. This ability works exactly like a summon swarm spell cast by a druid of a level equal to the character's fang of Lolth level, except that the swarm is always composed of spiders. The fang of Lolth can spend a move-equivalent action to direct the swarm, which moves at a speed of 30 feet.

Spider Limbs (Ex): At 9th level, the fang of Lolth actually grows two more pairs of limbs, which emerge from her back or the sides of her torso when needed and are fully retractable. Extending or retracting the spider limbs is a move-equivalent action that does not provoke attacks of opportunity. The fang of Lolth's spider legs are tipped with simple claws that can hold weapons and other items normally, though they are incapable of the fine manipulation required for spellcasting or using Dexterity-based skills such as Open Lock and Pick Pocket. Despite her extra limbs, the fang of Lolth is still limited to one standard action per round. She can, however, make a secondary natural attack with each clawed spider leg at the standard -5 penalty as part of a full attack action. Her claws deal ld4 points of damage if she is Medium-size or 1d3 points of damage if she is Small. The fang of Lolth can acquire the Multiattack, Multidexterity, and Multiweapon Fighting feats if she wishes to use her claws more effectively or wield weapons in multiple limbs. At 10th level, the fang of Lolth's spider limbs grow long and sturdy enough to propel her forward, if she devotes two of her spider legs entirely to locomotion, her land and climb speeds each increase by 20 feet.

Vermin Type (Ex): At 10th level, the fang of Lolth's creature type changes to vermin, though she retains her previous Intelligence score, Hit Die type, and abilities. As a vermin, she becomes immune to mind-influencing effects (charms, compulsions, phantasms, patterns, and morale effects).

Physical Changes: With each fang of Lolth level she attains, the character's body undergoes a metamorphosis. With the exception of the unhinged jaw and the extra spider limbs (both of which allow special attacks as detailed above), all these changes are merely cosmetic, but they are permanent. These spiderlike features do not alter the fang of Lolth's Charisma score or interpersonal skills, but the DM may choose to impose a circumstance penalty on any checks involving interaction with creatures that find such changes frightening. A clever fang of Lolth may avoid this issue by wearing a hat of disguise or employing some other magic that alters her appearance.

Advancement

Level BAB Fort Ref Will Special Physical Changes
1st +0 +0 +2 +0 Skill bonuses Skin darkens
2nd +1 +0 +3 +0 Sneak attack +1d6 Limbs lengthen
3rd +2 +1 +3 +1 Spider bite Jaw unhinges to allow bite attack
4th +3 +1 +4 +1 Climb speed 20 ft Eyes enlarge and become multifaceted
5th +3 +1 +4 +1 Sneak attack +2d6 Fingers and toes lengthen
6th +4 +2 +5 +2 Natural armor +2, spider vision Tufts of coarse, black hair cover body, eyes develop spider vision
7th +5 +2 +5 +2 Summon swarm Back hunches
8th +6 +2 +6 +2 Sneak attack +3d6 Smallest finger or toe on each limb atrophies away harmlessly
9th +6 +3 +6 +3 Spider limbs Grows extra spiderlike limbs
10th +7 +3 +7 +3 Natural armor +4, vermin type Insect chittin covers skin

Class skills

Skill name Key ability Trained only Armor check penalty
Balance DEX no yes
Climb STR no yes
Craft INT no no
Decipher Script INT yes no
Disable Device INT yes no
Gather Information CHA no no
Hide DEX no yes
Intimidate CHA no no
Jump STR no yes
Listen WIS no no
Move Silently DEX no yes
Profession WIS yes no
Search INT no no
Sense Motive WIS no no
Spot WIS no no
Swim STR no yes
Tumble DEX yes yes
Use Magic Device CHA yes no
Use Rope DEX no no

Spells for Fang of Lolth

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