Inaccurate?

Duraak'ash

(Dragonmarked variant, p. 107)

A duraak'ash is an implacable foe who uses her Mark of Finding to form a link to her prey: a bond that grants her benefits both during the hunt and in the inevitable battle at its end.

Requirements

Base Attack Bonus: +4

Feats: Least Dragonmark (Mark of Finding--locate object) , Lesser Dragonmark (Mark of Finding--locate creature) , and Track , or Urban Tracking


Hit die

d8

Skill points

6 + Int

Class Features

Catch the Scent (Ex): When you use your locate creature ability, you can locate a specific creature you have never met. To do this, you must possess a piece of the target creature (hair, scale, nail, and so on) or an object the target has touched within one day per class level.

Heir's Mark: Levels in the duraak'ash prestige class count as levels in the dragonmark heir prestige class when determining the caster level for the spell-like abilities of your dragonmark. You can have a maximum of five effective levels in dragonmark heir for the purpose of determining the caster level of your dragonmark.

Hunter's Insight (Ex): While fighting a creature who is the current target of your locate creature ability, you gain a +1 insight bonus on attack rolls and damage rolls, and a +1 insight bonus to Armor Class against that creature. This bonus increases to +2 at 5th level, and to +3 at 10th level.

Swift Tracker (Ex): You can move at your normal speed while following tracks. (See the ranger class feature, PH 48.)

Dragon's Guidance (Su): From 2nd level on, you can expend one use of any of your dragonmark powers to gain an insight bonus on a Survival check made in conjunction with the Track feat or on a Gather Information check made in conjunction with the Urban Tracking feat. The bonus is based on the strength of the dragonmark whose power you expend.

Dragonmark Insight Bonus
Least +3
Lesser +6
Greater +10

Sharpened Senses (Ex): At 2nd level, you double the range of all divination abilities associated with your Mark of Finding. In addition, when using your dragonmark, you can add your class level to a caster level check to overcome nondetection (PH 257) or as a bonus on a Will save made to overcome mislead (PH 255).

Improved Dragonmark (Ex): At 3rd level and 8th level, you gain one additional daily use of your least and lesser dragonmark powers.

Favored Enemy (Ex): At 4th level, you can select a type of creature as a favored enemy. (See the ranger class feature, PH 47.)

If you already have a favored enemy from another class, you instead select an additional favored enemy. In addition, you can increase by 2 the bonus against any one favored enemy (including the one just selected, if so desired).

At 9th level, you can select an additional favored enemy and once more increase a favored enemy bonus.

Trackless Step (Ex): At 5th level and higher, you cannot be tracked in natural surroundings. (See the druid class feature, PH 36.)

Perfect Awareness (Ex): From 6th level on, while fighting a creature who is the current target of your locate creature ability, you cannot be f lanked by the target. In addition, you suffer no miss chance from any concealment protecting him, including that of invisibility and darkness.

Track the Trackless (Ex): At 7th level, you gain the ability to track creatures under the effect of pass without trace, trackless step, or similar abilities, though you take a —20 penalty on your Survival check when doing so.

Advancement

Level BAB Fort Ref Will Special
1st +1 +2 +2 +0 Catch the scent, heir's mark, hunter's insight +1, swift tracker
2nd +2 +3 +3 +0 Dragon's guidance, sharpened senses
3rd +3 +3 +3 +1 Improved dragonmark
4th +4 +4 +4 +1 Favored enemy
5th +5 +4 +4 +1 Hunter's insight +2, trackless step
6th +6 +5 +5 +2 Perfect awareness
7th +7 +5 +5 +2 Track the trackless
8th +8 +6 +6 +2 Improved dragonmark
9th +9 +6 +6 +3 Favored enemy
10th +10 +7 +7 +3 Hunter's insight +3

Class skills

Skill name Key ability Trained only Armor check penalty
Bluff CHA no no
Climb STR no yes
Disguise CHA no no
Gather Information CHA no no
Hide DEX no yes
Intimidate CHA no no
Jump STR no yes
Knowledge (geography) INT yes no
Knowledge (local) INT yes no
Knowledge (nature) INT yes no
Listen WIS no no
Move Silently DEX no yes
Open Lock DEX yes no
Search INT no no
Sense Motive WIS no no
Spot WIS no no
Survival WIS no no
Swim STR no yes
Use Rope DEX no no

Spells for Duraak'ash

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