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Abjurant Champion

(Complete Mage variant, p. 50)

The abjurant champion focuses his arcane abilities both to augment his personal defense and to hinder enemy spellcasters. Perfectly suited for martial stalwarts who dabble in magic, this class offers characters the ability to improve their combat skills in ways neither soldiers nor spellcasters can.

Requirements

Base Attack Bonus: +5

Feats: Combat Casting

Spellcasting: Must be able to cast 1st-level arcane spells, including at least one abjuration spell.
Special: Must be proficient with at least one martial weapon.


Hit die

d10

Skill points

2 + Int

Class Features

Advancement

Level BAB Fort Ref Will Special Spellcasting
1st +1 +0 +0 +2 Abjurant Armor, Extended Abjuration +1 level of existing arcane spellcasting class
2nd +2 +0 +0 +3 Swift Abjuration +1 level of existing arcane spellcasting class
3rd +3 +1 +1 +3 +1 level of existing arcane spellcasting class
4th +4 +1 +1 +4 Arcane Boost +1 level of existing arcane spellcasting class
5th +5 +1 +1 +4 Martial Arcanist +1 level of existing arcane spellcasting class

Class skills

Skill name Key ability Trained only Armor check penalty
Climb STR no yes
Concentration CON no no
Craft INT no no
Handle Animal CHA yes no
Intimidate CHA no no
Jump STR no yes
Knowledge (arcana) INT yes no
Ride DEX no no
Spellcraft INT yes no
Swim STR no yes

Spells for Abjurant Champion

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