Spells in Player's Handbook v.3.5

Spell name Spell School Rulebook Effect Duration Range Components Casting Time
Geas, Lesser Enchantment PH One day/level or until discharged (D) Close (25 ft. + 5 ft./2 levels) V, 1 round
Geas/quest Enchantment PH 10 minutes
Gentle Repose Necromancy PH One day/level Touch V, S, M, DF, 1 standard action
Ghost Sound Illusion PH 1 round/level (D) Close (25 ft. + 5 ft./2 levels) V, S, M, 1 standard action
Ghoul Touch Necromancy PH 1d6+2 rounds Touch V, S, M, 1 standard action
Giant Vermin Transmutation PH 1 min./level Close (25 ft. + 5 ft./2 levels) V, S, DF, 1 standard action
Glibness Transmutation PH 10 min./level (D) Personal S, 1 standard action
Glitterdust Conjuration PH 1 round/level Medium (100 ft. + 10 ft./level) V, S, M, 1 standard action
Globe of Invulnerability Abjuration PH
Globe of Invulnerability, Lesser Abjuration PH 1 round/level (D) 10 ft. V, S, M, 1 standard action
Glyph of Warding Abjuration PH Permanent until discharged (D) Touch V, S, M, 10 minutes
Glyph of Warding, Greater Abjuration PH
Good Hope Enchantment PH 1 min./level Medium (100 ft. + 10 ft./level) V, S, 1 standard action
Goodberry Transmutation PH One day/level Touch V, S, DF, 1 standard action
Grease Conjuration PH 1 round/level (D) Close (25 ft. + 5 ft./2 levels) V, S, M, 1 standard action
Guards and Wards Abjuration PH 2 hours/level (D) Anywhere within the area to be warded V, S, M, AF, 30 minutes
Guidance Divination PH 1 minute or until discharged Touch V, S, 1 standard action
Gust of Wind Evocation PH 1 round 60 ft. V, S, 1 standard action
Hallow Evocation PH Instantaneous Touch V, S, M, DF, 24 hours
Hallucinatory Terrain Illusion PH 2 hours/level (D) Long (400 ft. + 40 ft./level) V, S, M, 10 minutes