Spells

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Spell name Spell School Rulebook Effect Duration Range Components Casting Time
Flame Dagger Evocation Sc_ 1 minute/level (D) 0 ft. V, S, M, 1 standard action
Flame of Faith Evocation CD 1 round/level Touch V, S, M, 1 standard action
Flame of Faith Evocation DF 1 round/level Touch V, S, M, 1 action
Flame of Faith Evocation Sc_ 1 round/level Touch V, S, M, 1 standard action
Flame Strike Evocation PH Instantaneous Medium (100 ft. + 10 ft./level) V, S, DF, 1 standard action
Flame Whips Transmutation SS 1 round/level (D) Personal V, S, 1 action
Flame Whips Transmutation Sc_ 1 round/level (D) Personal V, S, 1 standard action
Flame's Blessing Desert Wind ToB Stance Personal 1 swift action
Flaming Sphere Evocation PH 1 round/level Medium (100 ft. + 10 ft./level) V, S, M, DF, 1 standard action
Flanking Maneuver White Raven ToB Melee attack 1 standard action
Flare Evocation PH Instantaneous Close (25 ft. + 5 ft./2 levels) V, 1 standard action
Flash-freeze Transmutation Fr Instantaneous Close (25 ft. + 5 ft./2 levels) V, S, DF, 1 standard action
Flashburst Evocation FRCS Instantaneous (see text) Long (400 ft. + 40 ft./level) V, S, M, DF, 1 action
Flashburst Evocation Sc_ Instantaneous; see text Long (400 ft. + 40 ft./level) V, S, M, 1 standard action
Flashflood Conjuration Sa 1 round 120 ft. V, S, DF, 1 standard action
Flashing Sun Desert Wind ToB Personal 1 full-round action
Flaying Tendrils Transmutation CM 1 round/level Personal V, S, 1 standard action
Flaywind Burst Evocation Sa Instantaneous 60 ft. V, S, M, 1 round
Fleeting Fortune Transmutation CV 1 round or until discharged Close (25 ft. + 5 ft./2 levels) V, S, DF, 1 immediate action
Flensing Transmutation CAr Up to 4 rounds; see text Close (25 ft. + 5 ft./2 levels) V, S, M, 1 standard action