Spells

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Spell name Spell School Rulebook Effect Duration Range Components Casting Time
Vertigo Illusion PH2 1 round/level (D) Close (25 ft. + 5 ft./2 levels) V, S, 1 standard action
Vertigo Field Illusion PH2 1 round/level Medium (100 ft. + 10 ft./level) V, S, 1 standard action
Vestigewrack Necromancy TM 1 round/level (D) 20 ft. V, S, AF, 1 standard action
Vigilant Slumber Divination CM 12 hours or until awakened Personal V, S, 1 full round
Vigor Conjuration CD 10 rounds + 1 round/level (max 25 rounds) None None
Vigor Conjuration Sc_ 10 rounds + 1 round/level (max 25 rounds) Touch V, S, 1 standard action
Vigor, Greater Conjuration CD 10 rounds + 1 round/level (max 35 rounds) None None
Vigor, Greater Conjuration Sc_ 10 rounds + 1 round/level (max 35 rounds) Touch V, S, 1 standard action
Vigor, Lesser Conjuration CD 10 rounds + 1 round/level (max 15 rounds) Touch V, S, 1 standard action
Vigor, Lesser Conjuration Sc_ 10 rounds + 1 round/level (max 15 rounds) Touch V, S, 1 standard action
Vigor, Mass Lesser Conjuration CD 10 rounds + 1 round/level (max 25 rounds) 20 ft. V, S, 1 standard action
Vigor, Mass Lesser Conjuration Sc_ 10 rounds + 1 round/level (max 25 rounds) 20 ft. V, S, 1 standard action
Vigorous Circle Conjuration CD 10 rounds + 1 round/level (max 40 rounds) None None
Vigorous Circle Conjuration Sc_ 10 rounds + 1 round/level (max 40 rounds) 20 ft. V, S, 1 standard action
Vile Death Conjuration HH Permanent (D) Touch V, S, M, XP, 1 hour
Vile Death Conjuration SS Permanent (D) Touch V, S, M, DF, 1 hour
Vile Death Conjuration Sc_ Permanent (D) Touch V, S, M, XP, 1 hour
Vile Lance Evocation BV 10 minutes/level Touch V, S, M, DF, 1 action
Vine Mine Conjuration Mag 10 minutes/level Medium (100 ft. + 10 ft./level) V, S, AF, 1 action
Vine Mine Conjuration Sc_ 10 minutes/level Medium (100 ft. + 10 ft./level) V, S, M, 1 standard action