Spells

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Spell name Spell School Rulebook Effect Duration Range Components Casting Time
Surefooted Stride, Mass Transmutation Sc_ 1 minute/level Close (25 ft. + 5 ft./2 levels) V, S, 1 standard action
Surelife Abjuration DD 1 minute/2 levels Personal V, S, M, 1 round
Surelife Abjuration FP 1 minute/2 levels Personal V, S, M, 1 round
Surelife Abjuration Gh 1 minute/level Personal V, S, M, 1 round
Surelife Abjuration OA 1 minute/2 levels Personal V, S, M, 1 round
Surelife Abjuration PG 1 min./level Personal V, S, M, 1 round
Surelife Abjuration Sa 1 min./level Personal V, S, M, 1 round
Surge of Fortune Transmutation CC 1 round/level or until discharged Personal V, S, DF, 1 standard action
Suspend Disease Abjuration BV 24 hours Touch V, S, M, 1 action
Suspended Silence Illusion Sc_ 24 hours or until discharged, then 6 rounds; see text Touch V, S, M, 1 standard action
Suspension Transmutation ShS 1d4 days + 1 day/level (D) Touch V, S, M, 1 standard action
Sustain Transmutation BE 6 hours/level Touch V, S, M, 1 round
Sustain Transmutation OA 6 hours/level Touch V, S, M, 1 round
Susurrus of the City Divination DC 1 round/level Personal V, DF, XP, 10 minutes
Swamp Lung Conjuration Sc_ Instantaneous Medium (100 ft. + 10 ft./level) V, S, DF, 1 standard action
Swamp Stride Conjuration Sc_ 1 hour/level or until expended; see text Personal V, S, DF, 1 standard action
Swarm Tactics White Raven ToB Stance 60 ft. 1 swift action
Swarming Assault White Raven ToB Melee attack 1 standard action
Sweet Water Divination DF Instantaneous Long (400 ft. + 40 ft./level) V, S, M, 1 action
Swift Ready Conjuration FoW 24 hours or until invoked; see text Touch V, S, 1 minute (and 1 swift action to invoke afterward; see text)