Spells

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Spell name Spell School Rulebook Effect Duration Range Components Casting Time
Mage Armor, Greater Conjuration CAr 1 hour/level (D) Touch V, S, M, 1 standard action
Mage Armor, Greater Conjuration Sc_ 1 hour/level (D) Touch V, S, 1 standard action
Mage Armor, Mass Conjuration Sc_ 1 hour/level Close (25 ft. + 5 ft./2 levels) V, S, AF, 1 standard action
Mage Burr Transmutation CS 1 round/level (D) Close (25 ft. + 5 ft./2 levels) V, S, 1 standard action
Mage Hand Transmutation PH Concentration Close (25 ft. + 5 ft./2 levels) V, S, 1 standard action
Mage Hand, Greater Transmutation Mag Concentration Medium (100 ft. + 10 ft./level) V, S, 1 action
Mage Hand, Greater Transmutation Sc_ Concentration Medium (100 ft. + 10 ft./level) V, S, 1 standard action
Magecraft Divination ECS 1 Day Personal V, AF, 1 round
Magic Circle Against Chaos Abjuration PH
Magic Circle Against Evil Abjuration PH 10 min./level Touch V, S, M, DF, 1 standard action
Magic Circle Against Good Abjuration PH
Magic Circle Against Law Abjuration PH
Magic Circle Against Taint Abjuration OA 10 minutes/level None None
Magic Convalescence Conjuration PH2 1 round/level 20 ft. V, S, M, 1 standard action
Magic Fang Transmutation PH 1 min./level Touch V, S, DF, 1 standard action
Magic Fang, Greater Transmutation PH 1 hour/level Close (25 ft. + 5 ft./2 levels)
Magic Fang, Superior Transmutation Dr 1 round/level Personal V, S, 1 standard action
Magic Fang, Superior Transmutation Sc_ 1 round/level Personal V, S, 1 standard action
Magic Jar Necromancy PH 1 hour/level or until you return to your body Medium (100 ft. + 10 ft./level) V, S, AF, 1 standard action
Magic Miasma Abjuration Sc_ 1 round/level Medium (100 ft. + 10 ft./level) V, S, M, 1 standard action