Permanency

(Player's Handbook v.3.5, p. 259)

Universal
Level: Sorcerer 5, Wizard 5, Wu Jen 5, Sha'ir 5, Court Herald 5, Time 5,
Components: V, S, XP,
Casting Time: 2 rounds
Range: See text
Effect: See text
Area: See text
Target: See text
Duration: Permanent; see text
Saving Throw: None
Spell Resistance: No

This spell makes certain other spells permanent. Depending on the spell, you must be of a minimum caster level and must expend a number of XP.

You can make the following spells permanent in regard to yourself.

Spell Minimum Caster Level XP Cost
Arcane sight 11th 1,500 XP
Comprehend languages 9th 500 XP
Darkvision 10th 1,000 XP
Detect magic 9th 500 XP
Read magic 9th 500 XP
See invisibility 10th 1,000 XP
Tongues 11th 1,500 XP

You cast the desired spell and then follow it with the permanency spell. You cannot cast these spells on other creatures. This application of permanency can be dispelled only by a caster of higher level than you were when you cast the spell.

In addition to personal use, permanency can be used to make the following spells permanent on yourself, another creature, or an object (as appropriate).

Spell Minimum Caster Level XP Cost
Enlarge person 9th 500 XP
Magic fang 9th 500 XP
Magic fang, greater 11th 1,500 XP
Rary's telepathic bond 1 13th 2,500 XP
Reduce person 9th 500 XP
Resistance 9th 500 XP

1 Only bonds two creatures per casting of permanency.

Additionally, the following spells can be cast upon objects or areas only and rendered permanent.

Spell Minimum Caster Level XP Cost
Alarm 9th 500 XP
Animate objects 14th 3,000 XP
Dancing lights 9th 500 XP
Ghost sound 9th 500 XP
Gust of wind 11th 1,500 XP
Invisibility 10th 1,000 XP
Magic mouth 10th 1,000 XP
Mordenkainen's private sanctum 13th 2,500 XP
Phase door 15th 3,500 XP
Prismatic sphere 17th 4,500 XP
Prismatic wall 16th 4,000 XP
Shrink item 11th 1,500 XP
Solid fog 12th 2,000 XP
Stinking cloud 11th 1,500 XP
Symbol of death 16th 4,000 XP
Symbol of fear 14th 3,000 XP
Symbol of insanity 16th 4,000 XP
Symbol of pain 13th 2,500 XP
Symbol of persuasion 14th 3,000 XP
Symbol of sleep 16th 4,000 XP
Symbol of stunning 15th 3,500 XP
Symbol of weakness 15th 3,500 XP
Teleportation circle 17th 4,500 XP
Wall of fire 12th 2,000 XP
Wall of force 13th 2,500 XP
Web 10th 1,000 XP

Spells cast on other creatures, objects, or locations (not on you) are vulnerable to dispel magic as normal.

The DM may allow other selected spells to be made permanent. Researching this possible application of a spell costs as much time and money as independently researching the selected spell (see the Dungeon Master's Guide for details). If the DM has already determined that the application is not possible, the research automatically fails. Note that you never learn what is possible except by the success or failure of your research.

XP Cost: See tables above.