Contact Other Plane
(Player's Handbook v.3.5, p. 212)Divination
Level: Sorcerer 5, Wizard 5, Sha'ir 5,
Components: V,
Casting Time: 10 minutes
Range: Personal
Target: You
Duration: Concentration
You send your mind to another plane of existence (an Elemental Plane or some plane farther removed) in order to receive advice and information from powers there.
(See the accompanying table for possible consequences and results of the attempt).
The powers reply in a language you understand, but they resent such contact and give only brief answers to your questions.
(The DM answers all questions with "yes", "no", "maybe", "never", "irrelevant", or some other one-word answer).
You must concentrate on maintaining the spell (a standard action) in order to ask questions at the rate of one per round.
A question is answered by the power during the same
round.
For every two caster levels, you may ask one question.
Contact with minds far removed from your home plane increases the probability that you will incur a decrease to Intelligence and Charisma, but the chance of the power knowing the answer, as well as the probability of the entity answering correctly, are likewise increased by moving to distant planes.
Once the Outer Planes are reached, the power of the deity contacted determines the effects.
(Random results obtained from the table are subject to DM changes, the personalities of individual deities, and so on).
On rare occasions, this divination may be blocked by an act of certain deities or forces.