Briar Web

(Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers)

Level: Druid 2, Ranger 2,
Components: V, S, DF,
Casting Time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Area: Plants in a 40-ft.-radius spread
Duration: 1 minute/level
Saving Throw: See text
Spell Resistance: No

This spell causes grasses, weeds, bushes, and even trees to grow thorns and then wrap, twist, and entwine about creatures in the area, holding them fast.
Creatures that stand still are entangled but experience no other effects and take no damage.
A creature attempting an action (attack, cast a spell with a somatic component, move, or the like) takes thorn damage of 1d4 points +1 additional point per caster level and must make a successful Reflex save or be entangled (-2 penalty
on attack rolls, -4 penalty to effective Dexterity, and unable to move).
Anyone trying to cast a spell within the area must also make a Concentration check (DC 15 + spell level + damage taken) or lose the spell.
An entangled creature can try to break free and move at half normal speed by using a full-round action to make a Strength check or Escape Artist check (DC 20).
A nonentangled creature can move through the area at half speed, taking damage as described above.
Each round nonentangled creatures remain in the area, the plants attempt to entangle them.
The plants provide one-quarter cover for every 5 feet of substance between a creature in the area and an opponent—one-half for 10 feet of briar web, three-quarters for 15 feet, and total cover for 20 feet or more.
The DM may alter the effects of the spell somewhat, based on the nature of the available plants.

Also appears in

  1. Complete Divine
  2. Defenders of the Faith: A Guidebook to Clerics and Paladins
  3. Spell Compendium