( Oriental Adventures, p. 10)


Size: Medium
Base speed: Land 30
Strength: +0
Intelligence: +0
Dexterity: +0
Wisdom: −2
Constitution: +0
Charisma: +0
Level adjustment: +1
Space: 5 feet
Reach: 5 feet
Automatic languages: Common , Hengeyokai
Bonus Languages: Giant , Goblin , Nezumi , Spirit Tongue


Hengeyokai are intelligent, shapechanging animals, able to shift freely between human and animal forms, as well as a bipedal, animalistic form. Several subraces exist, defined by the kind of animal form they can assume. They are typically found on the fringes of human-settled lands, where they can mingle in human form but retreat to solitude when they desire. Hengeyokai are not found in Rokugan.

In animal form, hengeyokai are almost indistinguishable from normal animals except through magic. Naturally, their behavior often provides proof of their intelligence, so careful observation of a hengeyokai in animal form can reveal that it is not what it appears to be.

Hengeyokai can also assume a bipedal, animalistic ("hybrid") form. They stand on their hind legs (or similar appendages) to the height of their human form. The front paws, wings, or fins change into hands, capable of gripping and using normal equipment. The rest of the body retains the general appearance of the animal, including fur, feathers, wings, tail, and other characteristic features, but in the overall shape of a humanoid head and torso.

In human form, hengeyokai look exactly like normal humans, though (like lycanthropes) they often display some feature associated with their animal form. For example, a sparrow hengeyokai might have a sharply pointed nose, while a rat hengeyokai might have beady eyes and a long mustache.


Racial Traits

-2 Wisdom. Hengeyokai tend to be flighty and weak-willed. A hengeyokai's physical ability scores vary widely in its animal and hybrid forms; the character's generated ability scores apply to its human form. In hybrid form, a hengeyokai gains a +2 adjustment to one physical ability score, as shown on Table 1—2: Hengeyokai Hybrid Forms. Its physical ability scores in animal form are average for its animal type, as shown on Table

Animal Ability Modifier Special
Badger +2 Con Speed 20 ft., burrow 30 ft.
Carp +2 Dex Speed 20 ft., Swim 30 ft.
Cat +2 Dex +4 balance
Crab +1 natural armor, +4 Swim
Crane +2 Dex Speed 20 ft., Fly 20 ft., (average)
Dog +2 Con +4 Wilderness Lore when tracking by scent
Fox +2 Dex +4 Escape Artist
Hare +2 Dex Speed 40 ft.
Monkey +2 Dex +4 Climb
Raccoon dog +2 Str +4 Wilderness Lore when tracking by scent
Rat +2 Dex +4 Hide
Sparrow +2 Dex Speed 20 ft., fly 20 ft., (average)
Weasel Tiny +4 Move Silently

Alternate Form: Hengeyokai can change shape, assuming one of three possible forms. This supernatural ability functions like the polymorph other spell, but a hengeyokai can change form a number of times per day equal to 1 plus his character level. Thus, a 1st-level hengeyokai can switch from human form to animal form and back again in a single day. Changing form is a full-round action that does provoke attacks of opportunity, as with the polymorph self spell. A hengeyokai's animal form is a normal animal of Small or smaller size. Possible animal forms include badger, carp, cat, crab, crane, dog, fox, hare, monkey, raccoon dog, rat, sparrow, and weasel. Equipment the hengeyokai is wearing or carrying transforms to become part of the animal form (as with polymorph other), and magic items cease functioning while the hengeyokai remains in animal form. In animal form, hengeyokai has low-light vision and the supernatural ability to communicate with other animals of its kind. This is the same as a familiar's ability to speak with animals of its type. Hengeyokai have the size, speed, AC, damage rating, and physical ability scores shown on Table 1—3: Hengeyokai Animal Forms. In animal form, a hengeyokai is effectively disguised as an animal, gaining a +10 bonus on Disguise checks while in this form.

Animal Size Speed AC Damage Str Dex Con
Badger Tiny 30 ft., burrow 10ft. 15 (+2 size, +3 Dex) 2 claws 1d2-1, bite 1d3-1 8 17 15
Carp Diminutive Swim 10ft. 19 (+4, size, +5 dex) 1 20 10
Cat Tiny 30 ft. 14 (+2 size, +2 Dex) 2 claws 1d2 -4, bite 1d3-4 3 15 10
Crab Diminutive 15ft. 18 (+4 size, +3 Dex, +1 natural) 2 claws 1d2-5 1 17 10
Crane Small 5 ft., fly 60 ft. 14 (+1 size, +3 Dex) Bite 1d4-2 6 16 10
Dog Small 40 ft. 15 (+1 size, +3 Dex, +1 natural) Bite 1d4+1 13 17 15
Fox Small 40ft. 15 (+1 size, +4 Dex) Bite 1d4 11 19 11
Hare Tiny 40ft. 16 (+2 size, +4 Dex) Bite 1d3-5 1 19 10
Monkey Tiny 30 ft., climb 30 ft. 14 (+2 size, +4 Dex) Bite 1d3-4 3 15 10
Raccoon dog Small 30 ft. 13 (+1 size, +2 Dex, +1 natural) Bite 1d4 +1 12 13 12
Rat Tiny 15 ft., climb 15 ft. 14 (+2 size, +2 Dex) Bite 1d3-4 2 15 10
Sparrow Fine 1 ft., fly 50 ft. 14 (+8 size, +6 Dex) 1 23 10
Weasel Tiny 20 ft., climb 20 ft. 14 (+2 size, +2 Dex) Bite 1d3-4 3 15 10

Hengeyokai in hybrid form retain their low-light vision and the ability to communicate with animals of their type. Their physical characteristics are based on their abilities in human form, modified as shown on Table 1—2: Hengeyokai Hybrid Forms. In this form, a hengeyokai can typically wear light or medium armor without modification, but wearing heavy armor is impossible. Equipment worn or carried by a hengeyokai in human form does not transform when the hengeyokai assumes hybrid form. When a hengeyokai in animal form assumes hybrid form, her equipment returns to its normal form and magic items resume functioning.

Shapechanger: Hengeyokai are shapechangers, not humanoids. As such, they are immune to spells that specifically target humanoids (including charm person and hold person), but are susceptible to any spells that target shapechangers.