Orc

( Monster Manual v.3.5, p. 203)

Attributes

Size: Medium
Base speed: Land 30
Strength: +4
Intelligence: −2
Dexterity: +0
Wisdom: −2
Constitution: +0
Charisma: −2
Level adjustment: +0
Space: 5 feet
Reach: 5 feet
Automatic languages: Common
Bonus Languages: Dwarven , Giant , Gnoll , Goblin , Undercommon

Description

Orcs are aggressive humanoids that raid, pillage, and battle other creatures. They have a hatred of elves and dwarves that began generations ago, and often kill such creatures on sight. An orc's hair usually is black. It has lupine ears and reddish eyes. Orcs prefer wearing vivid colors that many humans would consider unpleasant, such as blood red, mustard yellow, yellow-green, and deep purple. Their equipment is dirty and unkempt. An adult male orc is a little over 6 feet tall and weighs about 210 pounds. Females are slightly smaller. When not actually fighting other creatures, orcs are usually planning raids or practicing their fighting skills. The language an orc speaks varies slightly from tribe to tribe, but any orc is understandable by someone else who speaks Orc. Some orcs know Goblin or Giant as well. Most orcs encountered away from their homes are warriors; the information in the statistics block is for one of 1st level.

Combat

Orcs are proficient with all simple weapons, preferring those that cause the most damage in the least time. Many orcs who take up the warrior or fighter class also gain proficiency with the falchion or the greataxe as a martial weapon. They enjoy attacking from concealment and setting ambushes, and they obey the rules of war (such as honoring a truce) only as long as it is convenient for them.

Racial Traits

Darkvision: Orcs (and Half-Orcs) can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and Orcs can function just fine with no light at all.

Light Sensitivity (Ex): Orcs are dazzled in bright sunlight or within the radius of a daylight spell.