( Monster Manual v.3.5, p. 189)


Size: Large
Base speed: Land 40
Strength: +8
Intelligence: −4
Dexterity: +0
Wisdom: +0
Constitution: +4
Charisma: −2
Level adjustment: +2
Space: 10 feet
Reach: 10 feet
Natural armor: +5
Automatic languages: Common , Giant
Bonus Languages: Goblin , Orc , Terran
Racial Hit Dice: 6d8 (Monstrous humanoid)
Racial Base Attack: +6
Racial Base Saves: Fort +2, Reflex +5, Will +5



Powerful Charge (Ex): A minotaur can charge and make a single gore attack at his highest attack modifier for 4d6+6 points of damage.

Natural Cunning (Ex): Immunity to maze spells, prevents them from ever becoming lost, and enables them to track enemies. Further, they are never caught flat-footed.

Racial Traits