( Book of Vile Darkness, p. 13)


Size: Small
Base speed: Land 20
Strength: −2
Intelligence: +0
Dexterity: +2
Wisdom: +0
Constitution: +0
Charisma: +0
Level adjustment: +0
Space: 5 feet
Reach: 5 feet
Automatic languages: Common , Halfling
Bonus Languages: Abyssal , Goblin , Infernal , Orc


erren are halflings, although they despise that name. About two hundred years ago, the Jerren were typical nomadic halflings who inhabited a wide prairie. Every spring, they were beset by goblins and bugbears from the nearby hills. These raids cost the Jerren dearly in lives and food, eventually threatening to wipe out the halflings entirely. The leaders of the various Jerren clans gathered one winter and made a harsh decision. They called upon all the spellcasters among the Jerren and gave them access to corrupt magic secured from a secret source. They armed each warrior with terrible poisons and weapons designed to spread disease and plague among the goblinoids.

The next spring, the ensuing war between the Jerren and their enemies threatened to wipe out both sides. Blood stained the prairie. Even with their new tactics, the Jerren would have lost, except that their previous decision opened the door to further malevolence. Soon the halflings were committing atrocities against their enemies that even the goblins and bugbears found repulsive. When the latter retreated into the hills, the Jerren fol- lowed them. Soon all that remained of the goblinoids were heads upon spikes positioned throughout the hills and grisly scenes that suggested bloody sacrifices made to evil gods.

Today, the plains are inhabited by terrible bands of vicious halflings who seek to overcome, feed upon, and corrupt all those they can hunt down and catch. All travelers and prairie-dwellers fear Jerren hunters.


Racial Traits

+2 Dexterity, —2 Strength: Jerren are quick, agile, and skilled with ranged weapons, but they are Small and therefore not as strong as other humanoids.

+2 racial bonus on Intimidate, Bluff, and Move Silently checks. Jerren are scary, untruthful, and sneaky.

+1 racial bonus on all saving throws. Jerren are surprisingly capable of avoiding mishaps.

+2 morale bonus on saving throws against fear. (This bonus stacks with Jerren's +1 bonus on saving throws in

+1 racial bonus on attack rolls with a thrown weapon. Jerren delight in inflicting harm from afar.

+2 racial bonus on Listen checks. Jerren are quite skilled in overhearing secrets.