Choke Hold
( Oriental Adventures, p. 61)[General]
You have learned the correct way to apply pressure to render an opponent unconscious.
Prerequisite
Improved Unarmed Strike (PH) , Improved Grapple (OA) , Stunning Fist (PH) ,
Required for
Mighty Works Mastery I (OA) ,
Benefit
If you pin your opponent while grappling and maintain the pin for 1 full round, at the end of the round your opponent must make a Fortitude saving throw (DC 10 + 1/2 your level + your Wisdom modifier). If the saving throw fails, your opponent falls unconscious for 1d3 rounds.