Feats in Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers

Feat name Rulebook
Improved Flight MW
Improved Swimming MW
Instantaneous Rage MW
Intimidating Rage MW
Multiattack MW
Multidexterity MW
Natural Spell MW
Off-Hand Parry MW
Plant Control MW
Plant Defiance MW
Power Critical MW
Proportionate Wild Shape MW
Remain Conscious MW
Resist Disease MW
Resist Poison MW
Resistance to Energy: Acid MW
Resistance to Energy: Cold MW
Resistance to Energy: Electricity MW
Resistance to Energy: Fire MW
Resistance to Energy: Sonic MW