Feats in Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers ‹‹ prev 1 2 3 next ›› Feat name Rulebook Improved Flight MW Improved Swimming MW Instantaneous Rage MW Intimidating Rage MW Multiattack MW Multidexterity MW Natural Spell MW Off-Hand Parry MW Plant Control MW Plant Defiance MW Power Critical MW Proportionate Wild Shape MW Remain Conscious MW Resist Disease MW Resist Poison MW Resistance to Energy: Acid MW Resistance to Energy: Cold MW Resistance to Energy: Electricity MW Resistance to Energy: Fire MW Resistance to Energy: Sonic MW ‹‹ prev 1 2 3 next ››