Aberration Blood

( Lords of Madness, p. 178)


One of your ancestors was an aberration and has passed the taint of its aberrant physiology down through the generations to you. This taint manifests physically in your appearance in some noticeable way.



Required for

Aberration Wild Shape (LoM) , Bestial Hide (LoM) , Deepspawn (LoM) , Durable Form (LoM) , Inhuman Reach (LoM) , Inhuman Vision (LoM) , Scavenging Gullet (LoM) , Starspawn (LoM) , Warped Mind (LoM) , Waterspawn (LoM) ,


You gain a physical feature that grants you a racial bonus on one type of check; once you select the check to which this bonus applies (as well as the corresponding feature) you cannot change it later. The bonus must be chosen from the following list: Aberrant Feature --- Benefit. Bulging eyes ------- +2 bonus on Spot checks. Flexible limbs ------- +2 bonus on Grapple checks. Segmented eyes --- +3 bonus on Search checks. Slimy skin ----------- +4 bonus on Escape Artist checks. Sticky fingers ------ +3 bonus on Climb checks. Tail ------------------ +4 bonus on Balance checks. Webbed hands ----- +4 bonus on Swim checks.


You can select this feat more than once. Each time you select this feat, choose a different aberrant feature and gain the bonus associated with it.