Demonwrecker
(Expedition to the Demonweb Pits variant, p. 168)
Spellcasters specializing in demon eradication can gain great fame and prestige — if they survive long enough.
Requirements
Skills: Knowledge (the planes) 5 ranks
Feats: Spell Penetration
Spellcasting: Able to cast 3rd-level divine spells.
Special: Candidate must have fought against a demon.
Hit die
d8
Skill points
2 + Int
Class Features
Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a demonwrecker, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Breach Spell Resistance (Ex): You gain a bonus equal to your demonwrecker level on caster level checks made to overcome the spell resistance of either chaotic or evil outsiders. This benefit is in addition to the increased caster level you gain from the class. For example, the bonus on the check to overcome spell resistance for a 6th-level cleric /4th-level demonwrecker casting searing light at a balor would be +14 (+10 for caster level and +4 for demonwrecker levels).
Demonwreck Weapon of Good (Su): Any weapon you wield is treated as good-aligned for the purpose of overcoming the damage reduction of chaotic evil outsiders. This ability also applies to any natural attacks you have.
Demonwreck Weapon of Cold Iron (Su): Beginning at 2nd level, any weapon you wield is treated as a cold iron weapon for the purpose of overcoming the damage reduction of chaotic evil outsiders. This ability also applies to any natural attacks you have.
Demonwreck Spell Damage (Su): When you attain 3rd level, all your spells that deal damage of specific types are imbued with power against demons. Half the damage from such a spell is the type it would normally deal, but the other half is untyped and therefore not subject to reduction or negation by resistance or immunity to a given damage type. For example, a cleric 6/demonwrecker 4 with the fire domain who casts burning hands at a balor would deal 5d4 points of damage, half of which is fire and half of which is untyped. Alternatively, he could cast a flame strike that would normally deal 10d6 points of damage, half fire and half holy. With this ability, the spell would deal one-half untyped damage, onequarter fire damage, and one-quarter holy damage.
Demonwreck Weapon Aura (Su): When you attain 4th level, all weapons wielded by allies within 30 feet of you are treated as good-aligned and cold iron for the purpose of overcoming the damage reduction of chaotic evil outsiders. This ability also applies to any natural attacks you have.
Perfect Breach (Ex): At 5th level, you automatically overcome a chaotic evil outsider's spell resistance.
Advancement
Level | BAB | Fort | Ref | Will | Special | Spellcasting |
---|---|---|---|---|---|---|
1st | +0 | +0 | +0 | +2 | Breach spell resistance, demonwreck weapon of good | +1 level of existing divine spellcasting class |
2nd | +1 | +0 | +0 | +3 | Demonwreck weapon of cold iron | +1 level of existing divine spellcasting class |
3rd | +2 | +1 | +1 | +3 | Demonwreck spell damage | +1 level of existing divine spellcasting class |
4th | +3 | +1 | +1 | +4 | Demonwreck weapon aura | +1 level of existing divine spellcasting class |
5th | +3 | +1 | +1 | +4 | Perfect breach | +1 level of existing divine spellcasting class |
Class skills
Skill name | Key ability | Trained only | Armor check penalty |
---|---|---|---|
Concentration | CON | ||
Knowledge (arcana) | INT | ||
Knowledge (religion) | INT | ||
Knowledge (the planes) | INT | ||
Sense Motive | WIS | ||
Spellcraft | INT |