Githzerai Racial Class
(Complete Psionic variant, p. 147)
The githzerai are attuned to the mysteries of the inner self and are considered a race of ascetics who harness the power of the mind and the spirit.
Hit die
d0
Class Features
Class Level: The Class Level column of the githzerai racial class table indicates whether a githzerai gains a standard class level at any given racial level. Some racial levels provide a standard class level, some racial levels provide a githzerai specific ability, and some grant both. Class levels grant all the benefits normally associated with a level increase. This includes granting another Hit Die, gaining other class abilities, and advancement in base attack bonus, base saves, and ability scores.
Githzerai Base Traits: Githzerai have the following base racial traits.
+2 Dexterity, —2 Intelligence.
Medium size: Githzerai have no special bonuses or penalties due to their size.
Githzerai base land speed is 30 feet.
Darkvision out to 60 feet.
Automatic Languages: Common, Gith. Bonus Languages: Abyssal, Celestial, Draconic, Slaad, Undercommon.
Favored Class: Monk.
Naturally Psionic: At 1st level, githzerai gain 2 bonus power points. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class. Power points do allow a character to make use of psionic feats and attempt to gain psionic focus.
Feat: Like every other character, a githzerai character gains one feat at 1st level and another at every Hit Die divisible by 3. These feats are in addition to any bonus feats granted as class features or any other bonus feats.
Catfall (Ps): At 1st level, a githzerai gains the use of catfall (EPH 82) as a psi-like ability three times per day (manifester level equal to 1/2 Hit Dice, minimum 1st).
Psionic Daze (Ps): At 2nd level, a githzerai gains the use of psionic daze (EPH 90) as a psi-like ability three times per day (DC 10 +1/2 HD + Cha modifier). Manifester level equal to 1/2 Hit Dice (minimum 1st).
+2 Dexterity: At 2nd level, a githzerai gains a +2 increase to his Dexterity score. At 4th level, a githzerai gains an additional +2 increase to his Dexterity score.
+2 Wisdom: At 2nd level, a githzerai gains a +2 increase to his Wisdom score.
Inertial Armor (Ps): At 3rd level, a githzerai gains the use of inertial armor (EPH 113) as a psi-like ability three times per day (manifester level equal to 1/2 Hit Dice, minimum 1st).
Power Resistance: At 4th level, a githzerai gains power resistance equal to his Hit Dice +5.
Concussion Blast (Ps): At 4th level, a githzerai gains the use of concussion blast (EPH 85) as a psi-like ability once per day. Manifester level equal to 1/2 Hit Dice (minimum 1st). Starting at 5th level, a githzerai can use this psi-like ability twice per day. Starting at 6th level, a githzerai can use this psi-like ability three times per day.
Ability Score Increase: Upon attaining any Hit Die divisible by 4, a githzerai character increases one of his ability scores by 1 point. The player chooses which ability score to improve. The ability improvement is permanent.
Psionic Plane Shift (Ps): At 13th level, a githzerai gains the use of psionic plane shift (EPH 124) as a psilike ability once per day (manifester level equal to 1/2 Hit Dice, minimum 1st).
Advancement
Racial Level | Class Level | Special |
---|---|---|
1st | 1st | Githzerai base traits, naturally psionic, psi-like ability (3/day—catfall), feat |
2nd | 1st | +2 Dexterity, +2 Wisdom, psi-like ability (3/day—psionic daze) |
3rd | 2nd | Psi-like ability (3/day—inertial armor) |
4th | 2nd | Power resistance, +2 Dexterity, psi-like ability (1/day—concussion blast) |
5th | 3rd | Psi-like ability (2/day—concussion blast), feat |
6th | 4th | Psi-like ability (3/day—concussion blast), ability score increase |
7th | 5th | — |
8th | 6th | Feat |
9th | 7th | — |
10th | 8th | Ability score increase |
11th | 9th | Feat |
12th | 10th | — |
13th | 11th | Psi-like ability (1/day—psionic plane shift) |
14th | 12th | Ability score increase, feat |
15th | 13th | — |
16th | 14th | — |
17th | 15th | Feat |
18th | 16th | Ability score increase |
19th | 17th | — |
20th | 18th | Feat |
Class skills
Skill name | Key ability | Trained only | Armor check penalty |
---|