Cleric Variant
(Unearthed Arcana variant, p. 58)
Some clerics prefer to be champions of good (or evil), standing at the forefront of the battle against the enemy.
Class Features
Gain: Smite evil, if the cleric would normally channel positive energy, or smite good, if the cleric would normally channel negative energy (as paladin); aura of courage (as paladin).
Lose: Turn undead.
Advancement
Class skills
Skill name | Key ability | Trained only | Armor check penalty |
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