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Feat Category – Metamagic

Feat name Short description Rulebook
Fell Energy Spell You add a dose of raw necromantic energy to your ... Dragon Compendium
Fell Frighten Living foes damaged by your spell are also shaken. Libris Mortis: The Book of the Dead
Fell Weaken Living foes damaged by your spell are also weakened. Libris Mortis: The Book of the Dead
Fiery Spell Your fire magic is bolstered, further scorching your enemies. Sandstorm
Flash Frost Spell Your spells that use cold and ice to damage your ... Player's Handbook II
Fortify Spell You cast spells that more easily penetrate spell resistance. Complete Arcane
Fortify Spell You can cast spells that easily penetrate spell resistance. Unapproachable East
Ghost-Touch Spell You know how to tune your damaging spells to affect ... Ghostwalk
Guided Spell Your spells zero in on a specific target. Dragon Compendium
Heighten Spell You can cast a spell as if it were a ... Player's Handbook v.3.5
Imbued Healing You imbue your healing spells with additional BENEFITS: based on ... Complete Champion
Imbued Summoning Your summoning spells gain an element of surprise. You can ... Player's Handbook II
Improved Heighten Spell You can cast a spell at any level above its ... Epic Level Handbook
Innate Spell You have mastered a spell so thoroughly that you can ...
Insidious Magic You can use the Shadow Weave to make your spells ... Forgotten Realms Campaign Setting
Insidious Magic You can use the Shadow Weave to make your spells ...
Intensify Spell You can cast spells with exceptionally great effect. Epic Level Handbook
Invisible Spell You can make your spell effects invisible. CityScape
Lingering Spell Residual eldritch energy from your spell continues to harm your ... Champions of Ruin
Lord of the Uttercold Through careful study of the Elemental Planes and their interactions ... Complete Arcane
Maximize Spell You can cast spells to maximum effect. Player's Handbook v.3.5
Metanode Spell You cast metamagic spells to greater effect in earth nodes ... Underdark
Metanode Spell You cast metamagic spells to greater effect in nodes to ... Champions of Ruin
Nonlethal Substitution You can modify an energy spell to deal nonlethal damage. Complete Arcane
Nonlethal Substitution You can modify a spell that uses energy to deal ... Book of Exalted Deeds
Ocular Spell Your study of the terrible powers of the beholder has ... Lords of Madness
Pernicious Magic You can use the Shadow Weave to make your spells ... Forgotten Realms Campaign Setting
Pernicious Magic You can use the Shadow Weave to make your spells ...
Persistent Spell You can make a spell last all day. Complete Arcane
Persistent Spell The deity makes one of its spells last all day. Deities and Demigods
Persistent Spell You make one of your spells last all day. Forgotten Realms Campaign Setting
Persistent Spell You can make a spell last all day.
Persistent Spell You make one of your spells last all day. Tome and Blood: A Guidebook to Wizards and Sorcerers
Piercing Cold Your cold spells are so cold that they can damage ... Frostburn
Purify Spell You can charge your damaging spells with celestial energy that ... Book of Exalted Deeds
Quicken Spell You can cast a spell with a moment's thought. Player's Handbook v.3.5
Rapid Spell You can cast spells with long casting times more quickly. Complete Divine
Reach Spell You can cast touch spells without touching the spell recipient. Faiths & Pantheons
Reach Spell You can cast touch spells without touching the spell recipient. Complete Divine
Reach Spell The deity can cast touch spells without touching the spell ... Deities and Demigods
Reach Spell You can cast touch spells without touching the spell recipient. Defenders of the Faith: A Guidebook to Clerics and Paladins
Reaping Spell The dark energy of your spell devours the soul of ... Champions of Ruin
Repeat Spell You can cast a spell that repeats on the following ... Complete Arcane
Repeat Spell The deity can cast a spell that repeats the following ... Deities and Demigods
Repeat Spell You can cast a spell that repeats the following round. Tome and Blood: A Guidebook to Wizards and Sorcerers
Retributive Spell You can keep a spell in reserve to use when ... Complete Mage
Sacred Spell Your damaging spells are imbued with divine power. Faiths & Pantheons
Sacred Spell The deity's damaging spells are imbued with divine power. Deities and Demigods
Sacred Spell Your damaging spells are imbued with divine power. Defenders of the Faith: A Guidebook to Clerics and Paladins
Sanctum Spell Your spells are especially potent on home ground. Complete Arcane