| Feat name |
Short description |
Rulebook |
| Rending Claws |
Your expertise with scorpion claw gauntlets allows you lo tear ... |
Secrets of Xen'drik |
| Renown |
You have a better chance of being recognized. |
Unearthed Arcana |
| Repel Aberration |
Your Gatekeeper training allows you to keep aberrations at bay. |
Eberron Campaign Setting |
| Repel Outsiders |
Your study of Sarlona's manifest zones and planar breaches gives ... |
Secrets of Sarlona |
| Requiem |
Your bardic music affects undead creatures. |
Libris Mortis: The Book of the Dead |
| Requiem |
Your bardic music affects undead creatures. |
Song and Silence: A Guidebook to Bards and Rogues |
| Research |
You can use your Knowledge skills to extract information from ... |
Eberron Campaign Setting |
| Reserves of Strength |
When you cast a spell, you can choose to increase ... |
Dragonlance Campaign Setting |
| Resist Disease |
You have developed a natural resistance to diseases. |
Shining South |
| Resist Disease |
You have developed a natural resistance to diseases. |
Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers |
| Resist Dragonfear |
You are able to show courage in the presence of ... |
Dragonlance Campaign Setting |
| Resist Ghost |
You are resistant to the effects of ghost powers. |
Ghostwalk |
| Resist Poison |
Over years, some among your people carefully expose themselves to ... |
Forgotten Realms Campaign Setting |
| Resist Poison |
You have built up an immunity to the effects of ... |
Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers |
| Resistance to Energy: Acid |
You channel the power of nature to resist a particular ... |
Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers |
| Resistance to Energy: Cold |
You channel the power of nature to resist a particular ... |
Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers |
| Resistance to Energy: Electricity |
You channel the power of nature to resist a particular ... |
Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers |
| Resistance to Energy: Fire |
You channel the power of nature to resist a particular ... |
Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers |
| Resistance to Energy: Sonic |
You channel the power of nature to resist a particular ... |
Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers |
| Resounding Blow |
Your mightiest attacks cause your foes to tremble before you. |
Book of Exalted Deeds |
| Resourceful Buyer |
You know where to look in a community for anything ... |
Races of Destiny |
| Reverberation |
Your sonic attack is more potent than normal. |
Savage Species |
| Ride-By Attack |
You are skilled at making fast attacks for your mount. |
Player's Handbook v.3.5 |
| Right of Counsel |
You have the legal and sacral right to seek advice ... |
Eberron Campaign Setting |
| Ring the Golden Bell |
With the rush of air from a single precise strike, ... |
Dragon Compendium |
| Riposte |
You are adept at striking from a defensive posture. |
Dragon Compendium |
| Robilar's Gambit |
By offering Robilar's Gambit, you absorb damage to place yourself ... |
Player's Handbook II |
| Rock Gnome Trickster |
Your glamers are particularly likely to fool the senses of ... |
Races of Faerun |
| Rock Hurling |
You can throw rocks like a giant can. |
Races of Stone |
| Roll With It |
You are adept at lessening the effects of blows. |
Savage Species |
| Roundabout Kick |
You can follow up on a particularly powerful unarmed attack ... |
Complete Warrior |
| Roundabout Kick |
You can follow up on a particularly powerful unarmed attack ... |
Oriental Adventures |
| Rulership |
You are a ruler of an economic, frontier, governmental, military, ... |
Power of Faerun |
| Run |
You are fleet of foot. |
Player's Handbook v.3.5 |
| Runesmith |
You can fashion runes that take the place of material ... |
Races of Faerun |
| Sacred Resilience |
You can channel divine energies to protect your allies from ... |
Faiths of Eberron |
| Sacred Tattoo |
You have been spiritually touched by one of the god-kings ... |
Races of Faerun |
| Saddleback |
Your people are as comfortable riding as walking. Regions: Cormyr, ... |
Forgotten Realms Campaign Setting |
| Saddleback |
You were raised among people who are as comfortable riding ... |
Ghostwalk |
| Sadistic Reward |
Your mind and body are fortified by harming others. |
Drow of the Underdark |
| Sahuagin Flip |
You can safely attack and withdraw underwater. |
Stormwrack |
| Sailor's Balance |
You are experienced with the rolling decks of the ship ... |
Stormwrack |
| Sand Camouflage |
You can hide yourself in sand with a moment's notice. |
Sandstorm |
| Sand Dancer |
While making another attack, you attempt to blind a foe ... |
Sandstorm |
| Sand Snare |
When you knock your foes into the sand, they have ... |
Sandstorm |
| Sand Spinner |
You spray sand with your acrobatic maneuvers. |
Sandstorm |
| Sandskimmer |
You are particularly adept at moving over sand. |
Sandstorm |
| Savvy Rogue |
You have mastered one or more of your rogue special ... |
Complete Scoundrel |
| Scalding Faith of the Sun |
The power and grace of the Sun Lord has enhanced ... |
Dragon Compendium |
| Scathing Wit |
You are particularly gifted in the art of hurling insults. |
Dragon Compendium |