Earth Dreamer
(Races of Stone variant, p. 110)
Earth dreamers move within the ancient dreams of the mountains, attuning themselves to their power and mastering strange abilities over the earth.
Requirements
Skills: Knowledge (nature) 5 ranks Spellcraft 10 ranks
Feats: Earth Sense
Special: Able to cast 1st-level spells.
Hit die
d4
Skill points
2 + Int
Class Features
Weapon and Armor Proficiency: Earth dreamers gain no proficiency with any weapon or armor.
Spells per Day/Spells Known: At each level, an earth dreamer gains new spells per day (and spells known, if applicable) as if she had also gained a level in a spellcasting class to which she belonged before adding the prestige class level. She does not, however, gain any other benefit a character of that class would have gained (improved chance of turning or destroying undead, metamagic or item creation feats, and so on). If she had more than one spellcasting class before becoming an earth dreamer, she must decide to which class to add each level for the purpose of determining spells per day and spells known.
Earth Friend (Ex): An earth dreamer knows how to get along well with earth creatures. Creatures with the earth subtype automatically react to an earth dreamer in a friendlier manner than they otherwise would; their initial attitude (see page 72 of the Player's Handbook) is improved by one step.
Earth Dream (Sp): By attuning herself to the earth dream, an earth dreamer of 2nd level or higher can pull knowledge from the mountains. This ability works like the divination spell in many ways, allowing an earth dreamer to ask one question and receive a short, often cryptic, answer. An earth dreamer's chance of receiving an answer is equal to 70% + 2% per class level, and the dream only reveals correct answers. The earth dream ability can be used only to answer questions that are connected to the mountains in some way. In general, the dreamer can get answers to questions about creatures, objects, and locations within 50 miles of a mountain, including underground or hidden locations. As with the augury and divination spells, multiple uses of this ability regarding the same topic by the same earth dreamer use the same dice result and reveal the same answer each time. Using this ability takes 10 minutes, and the earth dreamer can use it once per day.
Lesser Tremorsense (Ex): Beginning at 3rd level, an earth dreamer is so in tune with the earth that she gains the tremorsense ability (see page 316 of the Monster Manual) with a range of 10 feet. Her Earth Sense feat (see Chapter 6: Character Options) still functions beyond that range, but she can now sense and pinpoint foes within 10 feet without an action.
Earth Sight (Su): An earth dreamer of 4th level or higher can see through stone, dirt, or almost any other sort of earth except metal to a range of 30 feet, as easily as if the substance weren't there. The earth dreamer can still see the stone or earth as a ghostly outline, so she can avoid walking into walls and can otherwise function normally. This ability does not give an earth dreamer any special ability to see in darkness or into unlit areas. Using this ability is a standard action. Each use lasts for a number of rounds equal to 3 + the earth dreamer's Con modifier.
Earth Glide (Su): A 5th-level earth dreamer can move through earth like an earth elemental, gliding through stone, dirt, or almost any other sort of earth except metal as easily as a fi sh swims through water. This burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing an earth gliding earth dreamer fl ings the dreamer back 30 feet, stunning her for 1 round unless she succeeds on a DC 15 Fortitude save. Using this ability is a standard action. Each use lasts for a number of rounds equal to 3 + the earth dreamer's Con modifier.
Adaptation
This class is earth-focused, suggesting that the earth dreamer class might have three counterparts that combine divination ability with affinity for the elements of fire, water, and air. The prestige classes for the other three elements would replace the tremorsense and earth glide class features with other abilities related to their respective elements. Looking at the special abilities of these elements' relevant elementals would be a good way to find such class features.
Advancement
Level | BAB | Fort | Ref | Will | Special | Spells per Day |
---|---|---|---|---|---|---|
1st | +0 | +2 | +0 | +2 | Earth friend | +1 level of existing spellcasting class |
2nd | +1 | +3 | +0 | +3 | Earth dream | +1 level of existing spellcasting class |
3rd | +1 | +3 | +1 | +3 | Lesser tremorsense | +1 level of existing spellcasting class |
4th | +2 | +4 | +1 | +4 | Earth sight | +1 level of existing spellcasting class |
5th | +2 | +4 | +1 | +4 | Earth glide | +1 level of existing spellcasting class |
Class skills
Skill name | Key ability | Trained only | Armor check penalty |
---|---|---|---|
Concentration | CON | ||
Craft | INT | ||
Heal | WIS | ||
Knowledge (dungeoneering) | INT | ||
Knowledge (nature) | INT | ||
Listen | WIS | ||
Spellcraft | INT |