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Sacred Fist

(Defenders of the Faith: A Guidebook to Clerics and Paladins variant, p. 70)

Sacred fists are independent organizations found within many temples.

Requirements

Base Attack Bonus: +4

Feats: Alertness , Combat Reflexes , Improved Unarmed Strike

Spells: Ability to cast divine spells.


Hit die

d8

Skill points

4 + Int

Class Features

Advancement

Spells per Day
Level BAB Fort Ref Will Special 1st 2nd 3rd 4th
1st +1 +2 +2 +0 Flurry attack, free domain, puissant fists 0
2nd +2 +3 +3 +0 Evasion, Combat Casting 1
3rd +3 +3 +3 +1 Uncanny dodge (Dex bonus to AC) 1 0
4th +4 +4 +4 +1 1 1
5th +5 +4 +4 +1 Uncanny dodge (can't be flanked) 1 1 0
6th +6 +5 +5 +2 Blindsight 1 1 1
7th +7 +5 +5 +2 Sacred flame 2 1 1 0
8th +8 +6 +6 +2 No shadow blows 2 1 1 1
9th +9 +6 +6 +3 2 2 1 1
10th +10 +7 +7 +3 Inner armor 2 2 2 1

Class skills

Skill name Key ability Trained only Armor check penalty
Balance DEX no yes
Concentration CON no no
Escape Artist DEX no yes
Heal WIS no no
Jump STR no yes
Profession WIS yes no
Tumble DEX yes yes

Also appears in

  1. Complete Divine

Spells for Sacred Fist

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