Beastmaster
(Complete Adventurer variant, p. 26)
Requirements
Hit die
d10
Skill points
4 + Int
Class Features
Weapon and Armor Proficiency: Beastmasters gain no proficiency with any weapon or armor.
Animal Companion (Ex): A beastmaster gains the service of a loyal animal companion. See the druid class feature, pages 35—36 of the Player's Handbook. Treat the beastmaster as a druid whose level is equal to the beastmaster's class level + 3. A beastmaster can select one of the animals available to a 1st-level druid and then apply the modifications as appropriate for a 4th-level druid's animal companion, or she can select a typical version of one of the animals available to a 4th-level druid.
As a beastmaster gains class levels, her animal companion gains Hit Dice and other special abilities just as a druid's animal companion does. Use the beastmaster's class level + 3 to determine the animal companion's special abilities. If a beastmaster already has an animal companion from another class, her beastmaster class levels stack with class levels from all other classes that grant an animal companion. For example, a 5th-level druid/2nd-level beastmaster would be treated as a 10th-level druid for the purpose of improving the statistics of her animal companion (and which alternative animal companions she could select).
Wild Empathy (Ex): A beastmaster can improve the attitude of an animal. See the druid class feature, page 35 of the Player's Handbook. If a beastmaster has wild empathy from another class, her levels stack for determining the bonus.
Alertness: A beastmaster's senses grow keen as she learns some of the tricks of the animal kingdom. Accordingly, she gains Alertness as a bonus feat at 2nd level.
Speak with Animals (Sp): Starting at 3rd level, a beastmaster can use speak with animals once per day as the spell cast by a caster of her class level. She can use this ability twice per day at 6th level and three times per day at 9th level.
Extra Animal Companion (Ex): At 4th level, a beastmaster gains a second animal companion, chosen from the list of animal companions available to a 1st-level druid. Treat the beastmaster as a druid whose level is equal to the beastmaster's class level — 3 for the purpose of improving the animal companion's statistics (or of selecting an alternative companion at higher levels).
At 7th level, a beastmaster gains a third animal companion, chosen from the list of animal companions available to a 1st-level druid. Treat the beastmaster as a druid whose level is equal to the beastmaster's class level — 6 for the purpose of improving the animal companion's statistics (or of selecting an alternative companion at higher levels).
At 10th level, a beastmaster gains a fourth animal companion, chosen from the list of animal companions available to a 1st-level druid. Treat the beastmaster as a druid whose level is equal to the beastmaster's class level — 9 for the purpose of improving the animal companion's statistics (or of selecting an alternative companion at higher levels).
Other class levels in classes that offer an animal companion don't stack for the purpose of determining the power of a beastmaster's additional animal companions, nor do they allow her to choose additional animal companions from the alternative lists.
Low-Light Vision (Ex): At 5th level, a beastmaster gains low-light vision, allowing her to see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of shadowy illumination. She retains the ability to distinguish color and detail under these conditions. If she already has low-light vision from another source (such as her race), her low-light vision improves, allowing her to see three times as far as a human in conditions of shadowy illumination.
Scent (Ex): At 8th level, a beastmaster gains the scent ability (see page 314 of the Monster Manual).
Advancement
Level | BAB | Fort | Ref | Will | Special |
---|---|---|---|---|---|
1st | +1 | +2 | +2 | +0 | Animal companion, wild empathy |
2nd | +2 | +3 | +3 | +0 | Alertness |
3rd | +3 | +3 | +3 | +1 | Speak with animals 1/day |
4th | +4 | +4 | +4 | +1 | Extra animal companion (—3) |
5th | +5 | +4 | +4 | +1 | Low-light vision |
6th | +6 | +5 | +5 | +2 | Speak with animals 2/day |
7th | +7 | +5 | +5 | +2 | Extra animal companion (—6) |
8th | +8 | +6 | +6 | +2 | Scent |
9th | +9 | +6 | +6 | +3 | Speak with animals 3/day |
10th | +10 | +7 | +7 | +3 | Extra animal companion (—9) |
Class skills
Skill name | Key ability | Trained only | Armor check penalty |
---|---|---|---|
Climb | STR | ||
Handle Animal | CHA | ||
Heal | WIS | ||
Hide | DEX | ||
Jump | STR | ||
Knowledge (nature) | INT | ||
Listen | WIS | ||
Ride | DEX | ||
Spot | WIS | ||
Survival | WIS | ||
Swim | STR |