Factotum

(Dungeonscape variant, p. 14)

It is foolhardy to explore a dungeon alone. Those who attempt to do so quickly find that they lack the skills needed to get the job done. Sometimes, this can happen in larger parties as well. Enter the factotum, a new standard class, capable of mimicking the abilities of others and ?lling in when the need is greatest.

After a lifetime of work, few can claim even a fraction of the versatility that the factotum displays every day. Skilled in nearly every art, factotums draw upon their lore to master almost any trade or ability for a brief period of time before other pursuits draw their attention. Whereas bards use their general knowledge to aid others, factotums focus their abilities solely upon themselves. Constantly on the hunt for new abilities and tricks, factotums eventually ?nd the right tool to overcome practically any problem.

As a factotum, you are a jack of all trades. For short periods of time, you can stand in for almost any other member of the party. Your intellect, training, and experiences allow you to bolster your efforts in almost any situation. But your magical abilities are at best limited. You can master potent spells, but your lack of formal training makes it dif?cult for you to use them more than once each day. Furthermore, your understanding of magic is broad rather than deep.

Hit die

d8

Starting gold

6d4x10

Skill points

6 + Int

Class Features

Advancement

Class skills

Skill name Key ability Trained only Armor check penalty
Appraise INT no no
Autohypnosis WIS yes no
Balance DEX no yes
Bluff CHA no no
Climb STR no yes
Concentration CON no no
Control Shape WIS no no
Craft INT no no
Decipher Script INT yes no
Diplomacy CHA no no
Disable Device INT yes no
Disguise CHA no no
Escape Artist DEX no yes
Forgery INT no no
Gather Information CHA no no
Handle Animal CHA yes no
Heal WIS no no
Hide DEX no yes
Iaijutsu Focus CHA no no
Intimidate CHA no no
Jump STR no yes
Knowledge Int yes no
Knowledge (arcana) INT yes no
Knowledge (architecture and engineering) INT yes no
Knowledge (dungeoneering) INT yes no
Knowledge (geography) INT yes no
Knowledge (history) INT yes no
Knowledge (local) INT yes no
Knowledge (nature) INT yes no
Knowledge (nobility and royalty) INT yes no
Knowledge (psionics) INT yes no
Knowledge (religion) INT yes no
Knowledge (the planes) INT yes no
Listen WIS no no
Martial Lore INT yes no
Move Silently DEX no yes
Open Lock DEX yes no
Perform CHA no no
Profession WIS yes no
Psicraft INT yes no
Ride DEX no no
Scry Int yes no
Search INT no no
Sense Motive WIS no no
Sleight of Hand DEX yes yes
Speak Language None yes no
Spellcraft INT yes no
Spot WIS no no
Survival WIS no no
Swim STR no yes
Truespeak INT yes no
Tumble DEX yes yes
Use Magic Device CHA yes no
Use Psionic Device CHA yes no
Use Rope DEX no no

Spells for Factotum