Animal Lord

(Complete Adventurer variant, p. 22)

Each animal lord forms a bond with one group of animals. Apelords, bearlords, birdlords, catlords, horselords, sharklords, snakelords, and wol?ords all exist. Animals in his selected group accept an animal lord as a kindred soul and a leader. They offer him their support, and he watches over them in turn.

Barbarians, rangers, and druids are the most likely characters to adopt this class. Barbarians prefer the more physically powerful options, including apelord, bearlord, and horselord. Rangers gravitate toward the stealthier selections, such as catlord and wol?ord. Most birdlords are druids with the ability to use wild shape, but druids are equally likely to select any type of animal to bond with. Some scouts, rogues, and even rare monks ?nd this path rewarding as well. Among the races, elves and half-elves are the most common examples of animal lords due to their close bond to nature.

A character can choose this prestige class more than once but must select a different group of associated animals and start at 1st level each time. Levels of different animal lord classes do not stack when determining level-based class features.

Requirements

Base Attack Bonus: +5

Alignment: Neutral good, lawful neutral, neutral, chaotic neutral, or neutral evil

Skills: Handle Animal 4 ranks , Knowledge (nature) 2 ranks


Hit die

d10

Skill points

4 + Int

Class Features

Advancement

Level BAB Fort Ref Will Special
1st +1 +2 +2 +0 Animal bond, detect animals, wild empathy
2nd +2 +3 +3 +0 First totem, low-light vision
3rd +3 +3 +3 +1 Wild aspect 1/day
4th +4 +4 +4 +1 Speak with animals
5th +5 +4 +4 +1 Summon animal
6th +6 +5 +5 +2 Second totem, wild aspect 2/day
7th +7 +5 +5 +2 Animal growth
8th +8 +6 +6 +2 Animal telepathy
9th +9 +6 +6 +3 Wild aspect 3/day
10th +10 +7 +7 +3 Third totem

Class skills

Skill name Key ability Trained only Armor check penalty
Climb STR no yes
Escape Artist DEX no yes
Handle Animal CHA yes no
Intimidate CHA no no
Jump STR no yes
Knowledge (nature) INT yes no
Listen WIS no no
Move Silently DEX no yes
Spot WIS no no
Survival WIS no no
Swim STR no yes

Also appears in

  1. Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers

Spells for Animal Lord