Blackguard
(Dungeon Master's Guide v.3.5 variant, p. 181)
The blackguard is the quintessential black knight.
Requirements
Base Attack Bonus: +6
Alignment: any evil
Skills: Hide 5 ranks , Knowledge (religion) 2 ranks
Feats: Cleave , Improved Sunder , Power Attack
Special: The character must have made peaceful contact with an evil outsider who was summoned by him or someone else.
Hit die
d10
Skill points
2 + Int
Class Features
Advancement
| Spells per Day | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | BAB | Fort | Ref | Will | Special | 1st | 2nd | 3rd | 4th |
| 1st | +1 | +2 | +0 | +0 | Aura of evil, detect good, poison use | 0 | — | — | — |
| 2nd | +2 | +3 | +0 | +0 | Dark blessing, smite good 1/day | 1 | — | — | — |
| 3rd | +3 | +3 | +1 | +1 | Command undead, aura of despair | 1 | 0 | — | — |
| 4th | +4 | +4 | +1 | +1 | Sneak attack +1d6 | 1 | 1 | — | — |
| 5th | +5 | +4 | +1 | +1 | Fiendish servant, smite good 2/day | 1 | 1 | 0 | — |
| 6th | +6 | +5 | +2 | +2 | 1 | 1 | 1 | — | |
| 7th | +7 | +5 | +2 | +2 | Sneak attack +2d6 | 2 | 1 | 1 | 0 |
| 8th | +8 | +6 | +2 | +2 | 2 | 1 | 1 | 1 | |
| 9th | +9 | +6 | +3 | +3 | 2 | 2 | 1 | 1 | |
| 10th | +10 | +7 | +3 | +3 | Sneak attack +3d6, smite good 3/day | 2 | 2 | 2 | 1 |
Class skills
| Skill name | Key ability | Trained only | Armor check penalty |
|---|---|---|---|
| Concentration | CON | ||
| Diplomacy | CHA | ||
| Handle Animal | CHA | ||
| Heal | WIS | ||
| Hide | DEX | ||
| Intimidate | CHA | ||
| Knowledge (religion) | INT | ||
| Profession | WIS | ||
| Ride | DEX |