Inaccurate?

Wild Mage

(Complete Arcane variant, p. 68)

Wild mages aspire to cast spells without structure.

Requirements

Alignment: any chaotic

Skills: Knowledge (the planes) 4 ranks , Spellcraft 8 ranks , Use Magic Device 4 ranks

Feats: Magical Aptitude , Metamagic School Focus (or any other metamagic feat)


Hit die

d4

Skill points

2 + Int

Class Features

Advancement

Level BAB Fort Ref Will Special Spellcasting
1st +0 +0 +2 +0 Wild magic +1 level of existing arcane spellcasting class
2nd +1 +0 +3 +0 Random deflector 1/day +1 level of existing arcane spellcasting class
3rd +1 +1 +3 +1 Student of chaos +1 level of existing arcane spellcasting class
4th +2 +1 +4 +1 +1 level of existing arcane spellcasting class
5th +2 +1 +4 +1 Random deflector 2/day +1 level of existing arcane spellcasting class
6th +3 +2 +5 +2 Chaotic mind +1 level of existing arcane spellcasting class
7th +3 +2 +5 +2 +1 level of existing arcane spellcasting class
8th +4 +2 +6 +2 Random deflector 3/day +1 level of existing arcane spellcasting class
9th +4 +3 +6 +3 Reckless dweomer +1 level of existing arcane spellcasting class
10th +5 +3 +7 +3 Wildstrike +1 level of existing arcane spellcasting class

Class skills

Skill name Key ability Trained only Armor check penalty
Bluff CHA no no
Concentration CON no no
Craft INT no no
Intimidate CHA no no
Knowledge (arcana) INT yes no
Knowledge (architecture and engineering) INT yes no
Knowledge (dungeoneering) INT yes no
Knowledge (geography) INT yes no
Knowledge (history) INT yes no
Knowledge (local) INT yes no
Knowledge (nature) INT yes no
Knowledge (nobility and royalty) INT yes no
Knowledge (psionics) INT yes no
Knowledge (religion) INT yes no
Knowledge (the planes) INT yes no
Profession WIS yes no
Spellcraft INT yes no
Use Magic Device CHA yes no

Spells for Wild Mage

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